DLC2TribalWerebearScript Fix LE

⭐ ⭐ (214 endorsements) 📥 4,174 downloads 📌 v1.1 📅 4/9/2023
⚪ Last updated 2023

By Author ferrari365 - Port by Xtudo · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/30/2023 📅 Created: 4/9/2023
⚠️ Install Order · 4 steps
1🛠️ SKSE — Skyrim Script Extender Download ↗
2🔧 USLEEP — Unofficial Skyrim Legendary Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4📦 Skyrim Dragonborn DLC Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 51 Bug Fixes mods in this game by downloads

📋 About This Mod



DLC2TribalWerebearScript Fix LE

Author 

ferrari365 - Port by Xtudo

Description (Small details that make big differences)

My port of this important fix made by ferrari365.

I actually compiled the script with the last Creation Kit Legendary Edition. The resulting LE compiled script has different size than the SE version, so something changed. Then I tested it ingame quite a bit, and it's working as intended. I did the port for my game, and now I'm sharing it. All credits to ferrari365 of course.

Description from the original mod: The Dragonborn DLC adds a new lycanthrope to the game - the werebears. Their scripting is such that they will rush you until they get close and then catch you unprepared with a surprise transformation. Unfortunately the script which controls this is a bit flawed - the updates which check if you're close to the werebears start as soon as they get loaded in or when you are in the general area of where they are, regardless if they're actually in combat with you, if they detected you or if you've even seen them yet, which causes the game to keep updating the script every second when it might not even be needed. Furthermore the script is prone to getting stuck updating in some situations, if you happen to revisit the area the werebears are at.

This includes random encounters with werebears and the game doesn't really care if they're alive or even despawned after the random encounter is done - the script will still attach and update itself on werebears that literally don't exist anymore.

This mod fixes these issues by making the game only start updating the distance before the werebear has transformed, if one is actively searching for the player, or is in combat with them. If the werebear can't enter combat anymore or is despawned, the updates will stop or never start in the first place. Furthermore it retroactively stops all currently stuck instances of the script in your game, if any happen to be stuck updating.

Compatibility

  • []Not compatible with anything that changes the DLC2TribalWerebearScript script. USLEEP changes have been retained.

    []Compatible with werewolf/werebear overhauls.

    - SE-AE version here.

    Credits

    • []ferrari365 for his wonderful work.

      Especial thanks

      • []To ferrari365 and to my lovely Patreons and supporters.

        Do you like my mods or stories?

        Please support me on Patreon.

🤖 AI-enhanced — based on mod data

This bug fix mod addresses a script issue in Skyrim's Dragonborn DLC where the Tribal Werebear script could get stuck running in your save. It optimizes the script to update only when needed and retroactively stops stuck instances. No ESP is included, making it a lightweight, safe addition.

✨ Key Features

Fixes the Tribal Werebear script from getting stuck running in your save.
Optimizes the script to avoid constant updates unless necessary.
Retroactively stops currently stuck instances if any exist.
No ESP file, so it's a lightweight mod.

📊 Pros & Cons

✅ Pros

  • Directly addresses a known annoyance for players using the Tribal Werebear power.
  • Retroactive fix means it cleans up existing broken saves without starting over.
  • No ESP keeps your load order clean and reduces compatibility headaches.

⚠️ Cons

  • Only fixes the script; doesn't add new content or features.
  • Requires the Dragonborn DLC, so it's useless if you don't own it.
  • Last updated in 2023, so it may not be tested with the latest Skyrim patches.
🎯 Is This For You?
For Skyrim players who've used the Tribal Werebear power and noticed the script lingering in their save, causing potential bloat or issues. Also for modders who want a clean fix without extra files. Skip if you never use werebear forms or don't have Dragonborn.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod has no ESP, just drop the script file into your Data folder or use a mod manager—no load order worries.
  • If you already have a stuck script, this mod will fix it on your next save load, but you might need to wait a few in-game days for the script to fully clear.
  • Make sure you have the Dragonborn DLC installed and active before using this fix.

📊 Mod Details

Game
Skyrim LE Mods
Author
Author ferrari365 - Port by Xtudo
Version
1.1
Downloads
4,174
Endorsements
214
Category
Bug Fixes
Created
4/9/2023
Updated
7/30/2023

🔧 How to Install Skyrim LE Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim LE →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim LE commands, item IDs, and more.

Keep browsing — more Skyrim LE mods await

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