Critical Hits Recalculated

⭐ ⭐ (515 endorsements) 📥 7,603 downloads 📌 v1.02 📅 11/12/2015
⚪ Last updated 2018

By AshAuryn · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/1/2018 📅 Created: 11/12/2015
⚠️ Install Order · 3 steps
1🛠️ SKSE — Skyrim Script Extender Download ↗
2🔧 USLEEP — Unofficial Skyrim Legendary Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #54 of 137 Gameplay mods in this game by downloads

📋 About This Mod

This mod has a new version, improved and updated for SE and VR:

Critical Hits Recalculated - SE and VR

This mod recalculates the way critical damage is quantified and applied in Skyrim so that it levels with your character and is appropriate to the weapon being used. In short, this fixes Skyrim's broken Critical Hit system.

No scripts. Just math. Compatible with all weapons and safe for your save game.

Description

=======================

I was tired of the broken Critical Hits system in Skyrim. Vanilla critical hits are based on a calculation that uses a weapon's base stats (before leveling, upgrades, or enchantments). After level 10 or so, the system is useless.

Likewise, I found the "ignore armor" perks for hammers and maces and the "extra bleeding" perks for axes to be similarly less-than-useful. I also found errors in the way Bethesda calculates critical hit chance, and decided to adjust the numbers using statistical analysis.

I am a math and science major. I decided to re-work this problem without scripts. Critical Hits are now based on your Stamina level, which should increase as you level up.

For Mages:  There is an optional .esp that makes the same calculation using Magicka instead of Stamina

For Power Gamers:  There are some optional .esp files that use my calculations but increases the chance of a critical hit

**For users who already use a Skill Tree/Perk enhancement mod: See compatibility at bottom of this document

============CHANGES================

--Critical Perks--

Did away with "bleeding damage" and "ignore armor" system for axes and hammers.  Now all weapons (including daggers, hammers, and axes) have a chance of a critical hit and a perk to go along with it. Perks adjusted: Bladesman, Bonebreaker, Deep Wounds, Hack & Slash, Limbsplitter, Skullcrusher, and Critical Shot.

--Critical Chance--

For the three perk levels of each critical perk, chances of making a critical hit range from an average of 1 in 100 for rank 1, 1 in 80 for rank 2, and 1 in 60 for rank 3. Occasionally you will get lucky and get crit hits in quick succession, but your crit strikes will average out to these numbers. Two-handed weapons have a higher chance than one-handed, and Bows/Crossbows have a much higher chance ranging from 1 in 50 for rank 1, 1 in 25 for rank 2, and 1 in 15 for rank 3.

--Critical Damage--

Critical Damage is now based on your stamina level. This was the only way to synthesize "leveling up" without using scripts. The more points you have in stamina, the more damage your critical hits will do. Daggers do the least critical damage and Warhammers do the most. The better type of weapon mat

🤖 AI-enhanced — based on mod data

Critical Hits Recalculated overhauls Skyrim's critical hit damage system, making it scale with character level and weapon type. A lightweight, script-free fix for players frustrated by the vanilla system's broken scaling. 515 endorsements and 7,603 downloads show community trust, though it hasn't been updated since 2018.

✨ Key Features

Recalculates critical damage to scale with character level
Adjusts critical damage based on the weapon being used
Fixes Skyrim's broken Critical Hit system without scripts

📊 Pros & Cons

✅ Pros

  • Community-approved with 515 endorsements and 7,603 downloads
  • Script-free design means no performance hit or script lag
  • Directly addresses a well-known flaw in vanilla Skyrim's combat

⚠️ Cons

  • Last updated in 2018 — may be incompatible with the latest Skyrim version or other mods
  • Only affects critical damage calculation — no other combat tweaks included
🎯 Is This For You?
For Skyrim players who want a more balanced and rewarding critical hit system without overhauling the entire combat. Perfect for those who prefer lightweight, script-free mods. Skip if you're looking for a comprehensive combat overhaul or play on the latest Skyrim version without compatibility patches.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's script-free, you can install it manually by dropping the files into your Data folder — no mod manager needed.
  • Check if your other combat mods alter critical hits; if so, load order may matter to avoid conflicts.
  • If you're on Skyrim Special Edition, verify compatibility before installing, as this mod predates SE's release.

📊 Mod Details

Game
Skyrim LE Mods
Author
AshAuryn
Version
1.02
Downloads
7,603
Endorsements
515
Category
Gameplay
Created
11/12/2015
Updated
8/1/2018

🔧 How to Install Skyrim LE Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim LE →

Visit the official mod page for specific installation instructions for this mod.

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