DXL - DLSS eXtended Loader

⭐ — (0 endorsements) 📥 43 downloads 📌 v0.2 📅 9/11/2026
🟢 Updated this month

By LCPD15 · Universal Tools

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/11/2026 📅 Created: 9/11/2026

🔍 Analysis

  • ✅ Updated 84 days after the latest game patch — actively maintained
  • 🏆 #138 of 173 Universal Tools mods in this game by downloads

📋 About This Mod

Enable DLSS NR through a standalone launcher. Native motion vectors and frame generation compatibility in supported games, in-game controls, optical flow, experimental Semantic Mask and automatic updates.

DXL — DLSS eXtended Loader

DLSS NR across games · Version 0. 2 · by LCPD15

GitHub / Source code 源码 | Latest release 最新版本

English

DXL expands on my previous RE DLSS5 Load Mod (Nexus Mods). Its purpose is to make DLSS NR as easy as possible to enable across games. In supported games, it uses native motion vectors and works with frame generation for higher-quality results. Compatibility varies by game.

Features

  • []Native motion vectors — Uses the game's DLSS motion data where supported, improving temporal stability. Optical flow can estimate motion when native vectors are unavailable.[/]

    []Adjustable performance — Lower the internal NR render resolution to save GPU time without changing the game's output resolution.[/]

    []No configuration needed — No DLL, ASI or addon files need to be installed in the game folder. Launch the game with DXL; press Del to toggle the effect and End to open the settings panel. See the RE Engine prerequisites below.[/]

    []In-game controls — Adjust NR style, strength and performance without leaving the game.[/]

    []Automatic updates — Background update checks, release notes, download and install/restart, or keep the package for later.[/]

    These performance and frame-generation examples are from the previous mod and show its older interface. Results vary by game. DXL defaults to Del / End.

    Install and play

    Requires Windows x64, a compatible NVIDIA RTX GPU and Microsoft WebView2 Runtime.

    • []Download and extract the complete package, then run DXL.exe. Keep all included files together. This is a standalone tool; use manual installation.[/]

      []Scan installed platform games in Library, or choose Add game and select the actual game EXE.[/]

      []Open the game's configuration, leave injection timing on Auto, and choose Launch from tool. Alternatively, keep DXL and global monitoring running and launch an added game through its platform or official launcher.[/]

      []Press Del in-game to enable NR and End to adjust it. New profiles start with the master switch off. Settings save automatically.[/]

    Shortcuts: Del — NR on/off; End — panel on/off; Alt + F8 — manual injection into the current game window; Esc — close panel. Change bindings in Global settings.

    If startup crashes or NR does not work: Exit the game and try Compatibility mode. This mode may miss native DLSS data. For frame generation, enable in-game DLSS upscaling and try Auto or Early first. DXL does not add native frame generation to games that lack it.

    RE Engine games: Install REFramework and ReShade first, as indicated in the game profile.

    Online games with anti-cheat carry risk; use discretion.

    NR settings

    Change one setting at a time and press Del to compare.

    • []Intensity (0–1, default 1): Effect strength. Lowering it does not stop model computation.[/]

      []Colour Strength (0–1, default 1): 0 keeps original colour ratios with NR brightness/detail; 1 uses NR colours.[/]

      []Style / Preset: Default, Natural or Cinematic. Start with Cinematic, preset 0.[/]

      []Local Tone / Local Structure (0–2, default 1): Local tone and structure enhancement.[/]

      []Skin Strength (0–1, default 0. 6): Skin-related structure; higher is not always more natural.[/]

      []NR Render Scale (0. 5–1, default 1): Lower to reduce GPU cost.[/]

      []Self Layers (1–3, default 1): Amplifies the effect difference without extra model evaluations.[/]

      []True NR Layers (1–5, default 1): Repeats NR processing, increasing GPU time and memory use.[/]

      []Optical Flow: Enabled by default, Balanced quality. Uses available enabled native vectors first, otherwise estimates flow.[/]

    For better performance, keep True NR Layers at 1, then reduce NR Render Scale or optical-flow quality. Leave Auto Mask a

📊 Mod Details

Game
Site Mods
Author
LCPD15
Version
0.2
Downloads
43
Endorsements
0
Category
Universal Tools
Created
9/11/2026
Updated
9/11/2026

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