DLSSNR D18 - Internal Network Scaling for OptiScaler DLSS5
🟢 Updated this monthPreview

🔍 Analysis
- 👍 1.0% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 95 days after the latest game patch — actively maintained
- 🏆 #82 of 173 Universal Tools mods in this game by downloads
📋 About This Mod
OptiScaler-based neural rendering with internal network scaling, 1-4 NR passes, high-resolution single-pass and per-pass controls for supported DX12/DX11/Vulkan routes. Includes GUI setup and shared diagnostics. NVIDIA runtimes not bundled;
OptiScaler DLSSNR D18 — 0. 1. 8 R1
Published 0. 1. 8 R1 source · Full release notes
R1 maintenance update
R1 unifies installer and DX11 addon validation, removing an unrelated host-code SHA allowlist while retaining required patch-site and ABI checks. It also makes diagnostic collection portable and removes internal deployment/build/cleanup tools from public archives. The rendering core, GUI and default settings are unchanged. Exit the game and rerun the R1 installer to update; original NR files and saved configuration are preserved.
R1 修复安装器与 DX11 后端校验不一致,移除无关宿主代码 SHA 白名单,保留必要补丁位置与 ABI 检查;采集器支持自选目录,公开包移除内部部署/构建/清理工具。渲染核心、GUI 与默认设置未变。已安装原 0. 1. 8 的用户请退出游戏后运行 R1 安装器更新,保留原始 NR 和已存配置。
WHAT D18 DOES
D18 is a community project based on OptiScaler for NVIDIA Neural Rendering (Feature 18). Its main path is full SR image → NR at a chosen network ratio → one final composition. The full-resolution SR base is retained. At 3840×2160 SR output, a 50% ratio uses a nominal 1920×1080 network: the ratio applies to both width and height. This does not guarantee a 50% reduction in total frame time; cost and quality depend on the GPU, runtime, scene and settings.
0. 1. 8 adds optional high-resolution single-pass NR (1. 25× / 1. 5×), 1–4 NR passes with per-pass settings, the reorganized UI, native API fixes and dependency preparation. DX12 and existing native DX11/Vulkan routes require valid game inputs. A working menu does not prove SR/NR/FG compatibility. Automatic SR/FG input discovery for arbitrary games is not implemented.
PACKAGES AND DEFAULTS
• Release: complete installer for normal use; the main Nexus download.
• Public downloads contain only the release build. Diagnostic builds are retained internally for development and are not distributed.
• The release contains the cumulative rendering features and selectable experimental shared history. Routine diagnostics are off by default and bounded; shared tools are in tools/D18. Advanced Vulkan NR has no pixel Capture yet.
• Fresh installs leave D18 rendering, injected SR/FG, sharpening overrides, comparison and diagnostics off. Users enable what they need. Upgrades preserve settings and do not disable the game's own SR/FG.
• NVIDIA NR/SR/FG runtimes are NOT bundled. Users supply NR locally.
INSTALLATION
1. Exit the game. Download and fully extract the release ZIP. Run D18Install.exe from the extracted root; do not drag the raw payload folder into the game directory.
2. Select the actual game EXE directory, compatible proxy DLL name and the API actually used by the game: DX12 / DX11 / Vulkan. Rerun setup with the corresponding API after changing the launch mode.
3. Supply a compatible 310. 8-based nvngx_dlssnr.dll using the local NR selector. Existing NR files can be discovered and revalidated. The installer checks required patch locations and prepares a local copy; your original NR is preserved. The included nvngx.dll_dlssnr.dll is a forwarder, not the NVIDIA runtime. Layout validation is not hardware/game acceptance.
4. In the dependencies page, click Check missing files, then Prepare missing files if needed. SR, matched plugin FG companions, applicable REFramework and missing VC++ x64 can be prepared. Existing files are kept by default. NR must be supplied by the user; VC++ installation may request Windows elevation.
5. Wait for the required items to be prepared, choose Save and continue, and complete the final installation.
6. Start the game. Fresh installs use Insert for D18; upgrades retain the saved key. Establish the game's supported SR/input route, enable the desired D18 features and check status. Installation alone does not activate the features.
Loader notes: Neverness to Everness Steam installs beside the actual HTGame.exe using version.dll. Arknights: Endfield uses the recommended d3d12.dll proxy; choose the actual API separately. RE Engine uses the shared installer with applicable REFramework preparation. Follow existing-file prompts rather than replacing an unrelated dinput8.dll.
Anti-cheat detection informs the user and permits installation after confirmation; it does not certify anti-cheat compatibility or account safety. Changing the
📊 Mod Details
- Game
- Site Mods
- Author
- kkyleeb21
- Version
- 0.1.9
- Downloads
- 573
- Endorsements
- 6
- Category
- Universal Tools
- Created
- 9/3/2026
- Updated
- 9/22/2026
🔧 How to Install Modding Tools Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Modding Tools →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Modding Tools commands, item IDs, and more.
Keep browsing — more Modding Tools mods await