Higher Chance of Abductions

⭐ — (0 endorsements) 📥 741 downloads 📌 vchiefunicorn_HigherAbductionChance.zip 📅 2/13/2026
🟡 Updated this year

By chiefunicorn · Miscellaneous

⬇ Download Mod Source: CurseForge ↗ 📅 Updated: 2/13/2026 📅 Created: 2/13/2026

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #673 of 743 Miscellaneous mods in this game by downloads

📋 About This Mod

Improves alien attraction and choice of subjects.

Abduction chances works from two parts: first, there's a global statistic (i.e. likeliness of aliens looking for someone to abduct) and second, an individual tracker that calculates how "attractive" a certain sim is (i.e. how much they're a subject of interest). This mod changes the behavior of both. Increased alien attraction From most to least effetive: Contacting Aliens from any source (satellite dish, computer, alien portal) will guarantee an abduction in the next 1 2 days. Contacting from an alien portal is most effective. "Search for Truth" in a telescope is now 2x as effective than before. Doing that in a small telescope now properly attracts aliens. Exploring space in a rocket ship will also attract aliens (that includes NPCs in GeekCon) Now all telescope actions (except peeping on neighbors) slightly increases alien attraction. The alien contact from an Astronaut career also attracts aliens to our world. Stargazing with your naked eye should be safe if you don't overdo it 😉 Who will be abducted? From most to least : Being a Scientist , Astronaut or in the Military will increase chance of being abducted. (multiplier: 2x) Having bottled aliens or space rocks in your inventory or current lot will increase chance of being abducted. (multiplier: 2x) (EA) Simply being outside at night will also pose a risk of abduction. (multiplier: 2x) Male sims are also at increased risk for reasons. (multiplier: 2x) Max Logic and Rocket Science will also increase alien interest on a Sim. (multiplier: 1. 5x) Erratic and Paranoid sims are also subject to abduction. No one will believe them anyway! (multiplier: 1. 2x) Occult sims and their powers make aliens intrigued, so they must be careful, too. (multiplier: 1. 2x) Aliens , however, are mostly safe from abduction. There's plenty of those in Sixam already. (multiplier: 0. 3x) Aliens are uninterested in lowly human technology, so Servos are very unlikely to ever be chosen. (multiplier: 0. 1x) Ghosts will never be abducted , because Aliens have superior intelligence and know ghosts aren't real. Besides, how does one probe a specter? Overrides: E882D22F-00000003-000000000001C1EF mixer_AlienAbduction_TrackerIdle_VeryLow E882D22F-00000003-000000000001C1F0 mixer_AlienAbduction_TrackerIdle_Low E882D22F-00000003-000000000001C1F1 mixer_AlienAbduction_TrackerIdle_Medium E882D22F-00000003-00000000000191D6 alienAbduction_TrackerIdle_High E882D22F-00000003-000000000001C1F2 mixer_AlienAbduction_TrackerIdle_VeryHigh REQUIRES LOT51 CORE LIBRARY

📊 Mod Details

Game
Sims 4 Mods
Author
chiefunicorn
Version
chiefunicorn_HigherAbductionChance.zip
Downloads
741
Endorsements
0
Category
Miscellaneous
Created
2/13/2026
Updated
2/13/2026

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