Encounters Mod BETA
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #61 of 236 Miscellaneous mods in this game by downloads
📋 About This Mod
Server Side Mod: Current 5x Increase to Puppet and NPC encounters. Still a W.I.P but getting closer. I'll keep updating until get as good as game limitations will allow.
Description:
I have been slowly fine tuning this mod for several weeks now, and although it still has some issues, its now in a shareable state. This is by no means finished and quite a lot of areas still need fine tuning. All testing has been done with official settings, i think server may of had 2x increased encounter zone radius. Although i have Changed all the NPC files, the game is almost hard coded into the NPC spawns now. I now have them working, but i am unable to test with multiple people ATM to see if the player cap increase is effecting spawns. Currently getting 5-7 NPCS per encounter when it triggers. The game is a bit RNG based as to where the encounter spawns. an example of Z2 city: The city itself has 3-4 encounters covering the whole city +1 for police station and +1 for the medical center. The Issue also is that sometimes the first encounter will spawn off to the side, it is half luck but i am using teleport to get around for testing, it may be different naturally approaching an encounter.
Although there have been many changes and fiddling with each of the files i will list some of the main changes below
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[]Low threat encounters are now a 100% chance to spawn instead of 20%, but i still don't know what areas class as a Low threat encounter, i believe its some of the random roadside spots.[/]
[]Puppets have been increased 5x. Example vanilla was a 3 minimum and 5 maximum spawn where its now 15-25 spawn[/]
[]Each zone has different character spawn distance settings, most the cities and factory's and such are at 25m distance between characters, this didn't work in some areas so some are vanilla of 1m, some 3m, etc. ( i am still fine tuning this, some areas they nearly all spawned on top of each other which is why i had to change)[/]
[]NPC'S are working although my idea of having the spawns spread out and such will not work, the game is now hard coded it seems with the single group spawn.[/]
[]I have had lots of mod versions with various changes, currently up to version 1. 6, too many changes in each iteration to list[/]
Issues:
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[]Sometimes spawns just want to go on roofs instead of on the floor, you will notice this in some cities or gas stations, etc. I have reduced it a bit to what it was, but its still annoying me and haven't fully ironed it out yet[/]
[]Sometimes the first encounter is triggered to the side of the city and parts will be empty until the secondary encounter triggers, i still haven't found a solution to this yet.[/]
[]Some encounter sections still need fine tuning, i am trying to test everything by myself so its been slow progress, hence i'm opening up for feedback as a beta mod.[/]
[]Indoor areas/underground have been a pain but i'm making progress on them, bunkers are now much better, AB still needs a little tweaking as 5x is still a bit low numbers wise.[/]
Zones that still need Improvement
I am making progress with the hospital/medical center and police stations although still not perfect yet.
Airport is getting better now, just the actual hangar puppet spawn not co-operating with the extra spawns
I still need to test big city and Naval, etc.
I still need to modify the code so if the NPC spawn triggers, it will spawn the child encounter so there's also Puppets. Half the time if the NPC encounter spawns then there's no puppets in the vicinity of the encounter.
^^I have just added the code for areas which had the child encounter to hopefully spawn the puppets also
Update log
1. 7: Fixed Farm, Single building and village settlement encounters(Thanks for report)
1. 8: Mostly fixed Airport hotspots, Lowered gas station puppet spawn distance between each other for smaller encounter radius. Added child encounters trigger from 50% to 100% for areas applicable + more
Giving Feedback:
Please let me know the area of the map that isn't quite working to make it easier to troubleshoot. Some coding i can fix but some is also out of my control. Let me know what server settings you are using. Base encounter settings, Spawn override setting or zone radius increase.
Shout out to RashJr, he helped with a little testing in the last few days to help me fix some areas.
Future Plans
I want to get everything working as naturally as i possibly can, so still a lot of changes to get everything running smoothly
I will probably make a 3x variant, so then with 3x base encounters it will be 9x and be more comfortable(i am still unsure how the npc's will go due the the hard code limits).
Requirements
Working in both single player and running on priv
📊 Mod Details
- Game
- Scum Mods
- Author
- S1l3ntn1nja
- Version
- 1.8
- Downloads
- 415
- Endorsements
- 14
- Category
- Miscellaneous
- Created
- 6/29/2026
- Updated
- 7/16/2026
- Tags
- Gameplay
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