Recipe Ingredient Jump
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #433 of 469 Miscellaneous mods in this game by downloads
📋 About This Mod
Adds ingredient jumps, hover recipe previews and a usage lookup panel to the crafting screen. Click an ingredient to see the recipe that produces it. 为制作页添加材料跳转、悬停配方预览与用途查询面板。
Recipe Ingredient Jump
Ingredient jumps, hover recipe previews and usage lookup for the crafting screen.
Overview
This BepInEx plugin makes navigating recipes on the crafting screen much easier:
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[]Click an ingredient to jump straight to the recipe that produces it.[/]
[]When an ingredient has several producer recipes, hover an icon to see a scaled-down recipe page.[/]
[]Use the USES button to see which recipes consume the result of the currently selected recipe.[/]
Features
1. Click an ingredient to jump to its recipe
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[]Works for specific ingredients (e.g. rope) and quality requirements (e.g. "any cutting tool", "any liquid"; the game's built-in example item is used).[/]
[]Raw materials (no visible producer recipe) do nothing when clicked.[/]
[]Only the detail panel is switched - the left recipe list is never rebuilt or scrolled.[/]
[]Works even when the target recipe is hidden by the search/category filter.[/]
2. Multi-recipe icons and hover preview
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[]Icons appear to the right of the ingredient line when several recipes can produce it.[/]
[]Ingredient lines you already have (a usable material is in your inventory) do not show candidate icons, keeping the panel clean. Can be changed with the HideCandidatesWhenSatisfied option.[/]
[]Hover an icon: a scaled-down recipe page pops up on the left (name, result icon, requirements, crafting info).[/]
[]Click an icon: jump to that recipe.[/]
[]Clicking the ingredient line itself jumps to the first candidate recipe.[/]
3. Uses button (EMI style)
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[]A USES button is added on the right side of the crafting panel (automatically placed below EMI's tabs when EMI is installed).[/]
[]Lists every recipe that consumes the currently selected recipe's result.[/]
[]The panel follows the recipe selected on the left in real time.[/]
[]Locked recipes (INT too low) are greyed out and not clickable.[/]
[]Clicking a visible row selects that recipe and closes the panel.[/]
4. Public API for other mods
using CasualtiesUnknown. RecipeIngredientJump;
List<Recipe> producers = RecipeQuery. FindRecipesProducing("rope");
List<Recipe> consumers = RecipeQuery. FindRecipesUsing("rope");
List<RecipeUsage> usages = RecipeQuery. FindUsages("rope");
Installation
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[]Install BepInEx 5. 4.x (Mono).[/]
[]Put RecipeIngredientJump.dll into:
BepInEx/plugins/RecipeIngredientJump/[/]
[]Launch the game. The log line "材料跳转配方 v1. 0. 6 已加载" means it loaded successfully.[/]
Configuration
Config file:
BepInEx/config/com.casualtiesunknown.recipeingredientjump.cfg
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[]Enabled (default: true) - enable clicking ingredients to jump to their recipe.[/]
[]ShowMultiRecipeIcons (default: true) - show recipe icons next to an ingredient with multiple producer recipes.[/]
[]ShowRecipePreview (default: true) - show the scaled-down recipe preview card on hover.[/]
[]PreviewScale (default: 0. 5, range 0. 25-1. 0) - scale of the preview card.[/]
[]ShowUsesButton (default: true) - show the USES button on the crafting screen.[/]
[]UsesButtonYOffset (default: -1 = automatic) - Y offset of the uses button; -1 places it below EMI's tabs when EMI is present.[/]
[]HideCandidatesWhenSatisfied (default: true) - hide candidate icons for ingredient lines you already have; set to false to always show them.[/]
Compatibility
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[]EMI for CU - the USES button is automatically placed below EMI's RECIPE / TREE / CATALOG tabs.[/]
[]QoL Unknown / ItemCountDisplay - only appends TMP links and its own icons; other mods' objects are never modified.[/]
[]KrokMP and other multiplayer mods - local UI only, no network traffic.[/]
Known limitations
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[]Ingredient jumps only search recipes that are currently unlocked (INT gate).[/]
[]The uses list shows locked recipes but greys them out and they cannot be clicked.[/]
[]Preview card and icon positions are tuned for the default resolution.[/]
[]If a game update changes method signatures, the Harmony patches will fail to apply (the game will not crash).[/]
Credits
-
[]Ingredient jumps only search recipes that are currently unlocked (INT gate).[/]
-
[]EMI for CU - the USES button is automatically placed below EMI's RECIPE / TREE / CATALOG tabs.[/]
-
[]Enabled (default: true) - enable clicking ingredients to jump to their recipe.[/]
-
[]Install BepInEx 5. 4.x (Mono).[/]
-
[]A USES button is added on the right side of the crafting panel (automatically placed below EMI's tabs when EMI is installed).[/]
-
[]Icons appear to the right of the ingredient line when several recipes can produce it.[/]
-
[]Works for specific ingredients (e.g. rope) and quality requirements (e.g. "any cutting tool", "any liquid"; the game's built-in example item is used).[/]
📊 Mod Details
- Game
- Scavprototype Mods
- Author
- dfgger433
- Version
- 1
- Downloads
- 8
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 9/18/2026
- Updated
- 9/19/2026
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