Project Telchak
🟢 Updated this monthPreview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #139 of 469 Miscellaneous mods in this game by downloads
📋 About This Mod
Delve into an intense progression line to resurrect your fallen comrades.
The main point of this mod is to create an Ancient object called the Reanimator, or 'Telchak device,' as it was known by the humans. The device is capable of reviving the dead sawians that scatter the caves, as well as significantly healing its living user directly. There are a plethora of other progression pathways which have different benefits, like endgame fluid and item containers, among others.
Installation instructions
1. Make sure you have installed CUCoreLib, Shiri's Substances Expanded, Sanguinite Weaponry, and Custom Structures (see Requirements)
2. Download this mod and extract the folder inside the zip into BepinEx/plugins. At that point, you should have the four new mod dll files as well as a folder, Structures, inside your plugins folder. If you already have the custom structures mod and its folder before downloading this mod, the action of extracting will merge the contents of Project Telchak's structures folder with the existing one automatically.
Like the mod itself, this description is not complete. I will finish it if I find myself with the time to do so.
Main progression line:
- Mini fusion device
Used to turn four titanium slabs into a naquadah slab by way of crafting. Also used in the recipe for the magnum opus and mass fabricator. 12 are required in total for the creation of the Ancient reanimator.
- Naquadah slab
Two of these are needed for a naquadah battery array. One is also needed for crafting the universe in a bottle.
- Naquadah battery array
Used to make an Ancient repository of knowledge.
- Ancient repository of knowledge
Six of these in total are required to make the reanimator (five become control crystals; four of said crystals are used in the universe in a bottle, and the fifth is used along with the universe and the sixth repository to make the zero-point module).
- Control crystals
Four are needed to make the universe in a bottle, and one more is needed to create the zero-point module.
- Universe in a bottle
Used to make the zero-point module.
- Zero-point module
Used to make the Ancient reanimator. It may have more uses later down the line, but for now this is the only one.
- Ancient reanimator
These are, in approximate order, the main items of the mod. The sole goal is the creation of the reanimator, a.k.a. the Telchak device, in order to revive fallen Sawians. Using the device in the inventory while standing very close to a corpse will bring them back to life in the form of a trader. It also heals the player significantly, by increasing brain health by 10, resetting fibrillation, healing all limbs by 25 skin and muscle health, and potentially reversing disfigurements.
THE GRABOID:
An enormous boss that has a 10% chance of spawning on layer 3 (the dried desert) once a certain amount of progression has occurred. The specific progression threshold is having crafted a naquadah battery array, so that it doesn't spawn when you're too early in the game to be prepared for it. It has 15,000 health, can move through walls, and will dismember you upon contact with ANY part of its body. Once half is health is gone, it moves much slower, making the fight easier - if you can last that long. It has two themes, one for each phase, and a death sound effect, all courtesy of FrostValley, who you can find on YouTube. Check them out!
Items that cannot be crafted:
- Gold (see below) must be bought from any trader type, or found in drop capsules, container crates, or by corpses.
- Garnets can be found in certain structures:
- Mining charge, a deposit of ores with an inverted landmine above.
- Meteor: a crashed extraterrestrial object whose impact site is littered with toxirock.
- Ore deposit: some ores and a garnet contained in a locked steel container, accompanied by magma and a barrel of radioactive waste.
- Plutonium-239 can be found by breaking rad barrels (the yellow ones, not spend fuel).
- Courage emblems are dropped by elder thornbacks when they are killed.
- Power emblems, graboid flesh chunks, graboid blood sacs, and graboid hide are dropped in varying amounts when a graboid is killed.
- Iridium ore can be synthesised from UU-matter, but it can also be found in a structure.
- Ardite ore is spawned as one of the effects of sacrificing an expie voodoo doll in lava. Around a hundred tiles of it are placed at random locations.
- Cobalt ore is spawned within the vicinity of a demon altar when it is broken.
- Manyullyn bars are created by placing 3 cobalt slabs into one basin of a smelter and 3 ardite bars into the other, with at least one tile of magma in the brick basin in the centre. Smelters are spaw
📊 Mod Details
- Game
- Scavprototype Mods
- Author
- comradefoxx
- Version
- 1.4.4
- Downloads
- 510
- Endorsements
- 13
- Category
- Miscellaneous
- Created
- 8/17/2026
- Updated
- 10/1/2026
- Tags
- Gameplay, Unbalanced, Overhaul
🔧 How to Install Scav Prototype Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Scav Prototype →
Visit the official mod page for specific installation instructions for this mod.
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