Manual Blinking

โญ โ€” (0 endorsements) ๐Ÿ“ฅ 71 downloads ๐Ÿ“Œ v1 ๐Ÿ“… 7/1/2026
๐ŸŸก Updated this year

By Kalambarintoso ยท Miscellaneous

โฌ‡ Download Mod Source: Nexus Mods โ†— ๐Ÿ“… Updated: 7/1/2026 ๐Ÿ“… Created: 7/1/2026

๐Ÿ” Analysis

  • ๐Ÿ† #346 of 467 Miscellaneous mods in this game by downloads

๐Ÿ“‹ About This Mod

Blink manually or sum, don't die

Manual Blinking & Focus Mod ๐Ÿ‘๏ธ

An immersive, high-stakes physiological simulation mod for Casualties Unknown. This mod replaces passive visual clarity with a manual ocular regulation loop. Players must periodically blink to moisten their eyes, manage ocular dryness under harsh environmental conditions, and survive high-tension involuntary squinting or forced blinking during critical gameplay moments.

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CORE MECHANICS

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1. The Dryness Loop (drynessLevel)

[]Your eyes dry out naturally over time.[/]

[]Base Dryness Rate: Takes roughly 0. 8 seconds (with default BaseDrySpeed = 1. 25f) to go from fully hydrated to dangerously dry. This ensures players must blink regularly and keep watch of ocular state.[/]

[]Environmental & Physical Scaling:

Wind / Movement Velocity: Movement speed (retrieved via body.rb.velocity) pushes air into your eyes, increasing dry-out speed by up to 2. 2x at terminal velocities.

Submersion (inWater): Opening eyes underwater or getting splashed increases irritation and salt/chlorine drying by 3. 0x.

Severe Injury / Pain: Ocular fatigue increases under intense pain or high heart rate.

2. Manual Blinking & Eye Closure

[/]

[]Manual Blink Key: Pressing a single key (default: CapsLock) triggers a quick blink cycle, resetting drynessLevel back to 0. 0f.[/]

[]Ocular Focus (Holding closed): Keeping the blink key held down closes your eyelids permanently.

Smooth Cinematic Fading: Instead of instantly snapping dark, the eyelids fade to dark really fast (~0. 06 seconds) when closed, and fade back to normal slightly slower (~0. 25 seconds) when released, providing a smooth visual transition.

Benefits: Rapidly relieves dryness, aids in recovering from temporary blindness (e.g., flashes/glare), and dampens intense camera shakes.

Consequence: Complete blackoutโ€”you are blind to your surroundings while your eyes are closed.

3. The Threat: Dry Eye Penalties

As drynessLevel passes certain thresholds, your ocular control degrades progressively:[/]

[]Stage 1: Cinematic Squint (> 40% Dryness): Two dark cinematic eyelid bands close in from the top and bottom of the screen, physically narrowing your vertical field of view to simulate squinting through dry irritation.[/]

[]Stage 2: Stinging Red Vignette & Violent Spasms (> 50% Dryness):

A custom, procedurally generated red vignette crawls onto the edges of your screen and pulsates, simulating throbbing eyeball irritation.

Visual camera twitches and muscle spasms increase in frequency and violence as dryness reaches 100%.[/]

[]Stage 3: Stamina Drain, Slowdown & Pain Groans (> 70% Dryness):

No Automatic Blinking: You will never automatically blink when it is too late. You must manage eye closure manually.

Stamina Exhaustion (> 70% Dryness): Eye strain drains body stamina (body.stamina) steadily over time.

Slowdown (> 85% Dryness): Movement velocity slows down as severe eye irritation disrupts spatial coordination.

Agony Vocalizations (100% Dryness): Stinging eye pain triggers periodic choking or gasping vocalizations from your player character.

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TECHNICAL ARCHITECTURE

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Plugin.cs

[/]

[]Initializes the BepInEx plugin and hooks into Body. HandleCirculation to dynamically inject the BlinkingController component onto the player character.[/]

[]Handles native configuration bindings (ConfigEntry) for blink keybinds, dry-out speed multipliers, and visual scales.[/]

[]Registers with ModSettingsLib (soft dependency) to add an "Ocular Care / Manual Blinking" settings tab directly inside the game's native options screen, allowing toggleable configurations and custom keys.

BlinkingController.cs

[/]

[]Maintains the state variables (drynessLevel, blinkProgress, isBlinking, etc.).[/]

[]Monitors physical speed via body.rb.velocity.magnitude and environmental factors.[/]

[]Features a custom OnGUI() HUD layer that draws:

๐Ÿ“Š Mod Details

Game
Scavprototype Mods
Author
Kalambarintoso
Version
1
Downloads
71
Endorsements
0
Category
Miscellaneous
Created
7/1/2026
Updated
7/1/2026
Tags
Gameplay

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