ICEneco's Custom Item API
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 472 Miscellaneous mods in this game by downloads
📋 About This Mod
*****we changed requirement form RshLib to CUCoreLib!If you want to use items from both dependencies simultaneously, you can try using RshCCL as a replacement for RshLib.********** 基于CUCoreLib的泛用型Json物品添加接口,不包含物品,但是你可以下载样例 A The universal
Description
**************前置mod从RshLib换成了CUCoreLib!他们并不兼容!如果你想要使用两个mod的物品可以试试RshCCL!
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之后该项目将并入“Bark”Mod中,目前Bark同样拥有使用本mod的绝大部分功能,并且还有更多,可以通过json自定义物品、液体、合成表、枪械等功能,并且同样拥有热重载,我之后将会主要维护bark中json to item部分内容。(同时由于生活原因,可能不会那么勤快,你们也能看出来这次更新真的拖了很久,也没什么实质性更新,希望在正式版游戏推出之后我有机会重新回到mod开发主力)
Bark at Casualties: Unknown (Former Scav Prototype) Nexus - Mods and community
可以使用json文件编写您自己的额外物品mod(本mod仅为API不包含物品,但是你可以下载样例),现在支持工具(包括手动与电动)、防具、容器、水容器、电池物品(可以添加电量归零时爆炸),食物,自定义液体,发光物品。自定义动作和脚本也还在计划中
制作方法请看下方 How to build your items板块
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**** we changed requirement form RshLib to CUCoreLib!They are not compatible!If you want to use items from both dependencies simultaneously, you can try using RshCCL as a replacement for RshLib.
**** This project will later be incorporated into the 'Bark' Mod. Right now, Bark already includes most of this mod's functionality, plus a lot more — you can customize items, liquids, crafting tables, firearms, and more via JSON, and it also features hot reloading. Going forward, I'll primarily be maintaining the JSON-to-item section in Bark. (Also, due to personal life stuff, I probably won't be as active as I used to be — you've probably noticed this update took forever and doesn't really have much new content. I'm hoping that after the official game update, I'll get a chance to come back as a main developer for the mod.)
Bark at Casualties: Unknown (Former Scav Prototype) Nexus - Mods and community
You can use JSON files to create your own additional item mods. (This mod is only an API and does not include any items, but you can download sample mods.) Currently supported are tools (including manual and electric), armor, containers, water containers, battery‑powered items (which can be set to explode when charge reaches zero), food, custom liquids, and glowing items. Custom actions and scripts are also planned. For crafting instructions, please refer to the "How to build your items" section below.
Installation instructions
0.如果你有之前版本的我的mod,请删除它否则可能导致问题
1.在站内下载 CUCoreLib.并放在 BepInEx/Plugin
2.下载本mod文件解压后也放在 BepInEx/Plugin
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0. If you have previously installed my mod, please delete the old version files before updating.
1. Add CUCoreLib.dll to BepInEx/Plugin
2. Extract the compressed file and place ICEnecoCustomItemAPI.dll in BepInEx/Plugin
Main features
可以让你不需要写C#不需要写.dll只通过json文件就能够添加自己的物品
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It enables you to add your own items without writing C#, without creating .dll files, simply by using a JSON file.
Requirements
CUCoreLib.dll
How to build your items
This is a simple tutorial. For detailed instructions, please refer to the technical documentation in the compressed file.
Step 1: Install Environment & API
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[]Ensure the game has BepInEx and CUCoreLib installed (required dependencies).[/]
[
]PlaceICEnecoCustomItemAPI folder into the BepInEx/plugins/ folder.[/]
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[]Inside
BepInEx/plugins/, create a separate subfolder for your mod ( MyCustomMod).[/]
[]Extract the mod identification file named "ICEnecoCustomItemFlag.json" from the compressed package and place it in this subfolder. Fill in the properties. Currently, the internal properties are only used for recording purposes.[/]
[]Inside the mod folder, create an
Items/ directory to hold subfolders for each custom item.
BepInEx/plugins/
├── CUCoreLib.dll
├── ICEnecoCustomItemAPI/
├── ICEnecoCustomItemAPI.dll
└── MyCustomMod/
├── ICEnecoCustomItemFlag.json
├── my_sword/
├── healing_potion/
Step 3: Write Mod Identification File
Fill ICEnecoCustomItemFlag.json with the following content:
"modName": "Your Item Mod Name", // Required
"creator": "Author Name", // Optional
"version": "1. 0. 0" // Optional
"globleSpriteScale":2, // Optional
📊 Mod Details
- Game
- Scavprototype Mods
- Author
- ICEneco
- Version
- 2
- Downloads
- 3,133
- Endorsements
- 58
- Category
- Miscellaneous
- Created
- 6/2/2026
- Updated
- 8/29/2026
🔧 How to Install Scav Prototype Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Scav Prototype →
Visit the official mod page for specific installation instructions for this mod.
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