CustomGenerator
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #323 of 469 Miscellaneous mods in this game by downloads
📋 About This Mod
Use objects to form text or image patterns!Supports multiplayer gaming. No installation is required on the client to view printed images and text. CustomGenerator is a BepInEx plugin that lets you spawn prefabs for printing.
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Object Controller - User Manual
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Version: v3. 1. 0
Author: expzzzz
Platform: BepInEx 5.x
Plugin GUID: com.dynroot.tree
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1. Overview
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This is a server-side plugin for multiplayer that spawns and drives
in-game objects based on an editable node tree. You can manually
place objects, generate large batches from text or images, brush
objects directly with your mouse, and make objects loop along a path
with custom rotations.
Spawning and driving only happen when you are the server and the game
world is generated. In single-player, no objects are spawned.
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These keys work anywhere in the game. They can be changed in the
Settings tab.
F5 Spawn / Apply
Edit tab: apply current parameters to selected nodes
Print tab: start printing
F9 Toggle panel (show / hide the whole window)
F7 Clock pause / resume (works on all tabs except Settings)
F8 Cancel task
If printing, cancel it; otherwise clear the task state
[ Step clock back one frame (1/60 second)
] Step clock forward one frame (1/60 second)
Backspace Reset clock
Clock = 0, all node offsets and pause states cleared
Arrow keys, Q, E are used for fine-tuning nodes (see Edit tab).
They do not work while a text field has focus.
On the Settings tab, only F9 is captured; other hotkeys are passed
through to the game.
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3. Interface Overview
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Press F9 to open the window. It has four regions:
· Top: three tab buttons (Edit / Print / Settings); right side shows
clock status and loop toggle
· Left: tree panel, containing (top to bottom): World tree,
Staging tree, Tree operations, Time control, Print control
· Right: contents of the current tab, scrollable
· Bottom status bar: current task, world object count, selected
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4. Nodes and Trees
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4. 1 Two Trees
World tree: objects here are actually spawned and driven in-game.
Each node represents an object or a group.
Staging tree: nothing is spawned. It is a template repository for
saving your structures. Copy nodes from the world
tree to save them here; move them back when needed.
4. 2 Node Types
Every node has one of two types:
· Group node (empty prefab): does not spawn anything, only used to
organize children. Can hold any children.
· Leaf node (non-empty prefab): spawns the corresponding object.
Cannot hold children.
4. 3 Tree Panel Operations
Click select node
Ctrl + click add / remove from selection
Shift + click range select (from last anchor to current,
requires same parent)
Double-click select node and all its children
Click ▾ / ▸ collapse / expand children
Badges that may appear after a node name:
⏸ node is paused (time frozen)
node is not driven, fully controlled by game physics
node will not respawn after being destroyed
prefab name inside square brackets
4. 4 Node Properties
Name Display name, also used in spawned object names
Prefab Object type to spawn; empty means group node
Pos sequence List of position keyframes
Rot sequence List of rotation keyframes
Pivot Rotation axis point (local coordinates)
Offset Time offset relative to the global clock
X/Y Scale Object scale; parent scale multiplies to children
📊 Mod Details
- Game
- Scavprototype Mods
- Author
- sdwessdwes
- Version
- 1
- Downloads
- 92
- Endorsements
- 4
- Category
- Miscellaneous
- Created
- 8/9/2026
- Updated
- 9/26/2026
- Tags
- Utilities for Players, Quality of Life
🔧 How to Install Scav Prototype Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Scav Prototype →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Scav Prototype commands, item IDs, and more.
Keep browsing — more Scav Prototype mods await