A Nutrition System
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #456 of 469 Miscellaneous mods in this game by downloads
📋 About This Mod
Three nutrient axes on top of hunger: eat well or pay for it.
Description
Casualties: Unknown tracks hunger. It doesn't track what you actually ate.
Nutrition System adds three nutrient axes on top of hunger — Protein / Produce / Fat, 0–100 each. Eating and drinking replenish them, time drains them, and staying lopsided costs you: low protein slows wound healing and blood regeneration, low produce lets infection run, low fat makes you freeze faster.
Junk food fills your stomach but barely feeds the axes. Values are weighted by each food's own vanilla effects — sickness, mood, toxins — so an organ cluster is no longer a balanced meal. Eating cheap is not the same as eating well.
Nothing in the game's data is modified: every effect is a Harmony postfix that reads a value and multiplies it, plus a self-contained UI, so no other mod fights it over the same field.
Installation instructions
-
[]Make sure the game has BepInEx 5. 4.x (64-bit) installed and working.[/]
[]Drop
NutritionSystem.dll into
...\Casualties Unknown Demo\BepInEx\plugins\[/]
[]Launch the game and press N to toggle the nutrient panel.[/]
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[]Three nutrient axes, four tiers (Severe / Deficient / Normal / Well fed), shown live in the top-right panel with values, tiers and the current drain rate[/]
[]41 solid foods and 26 liquids carry nutrition values; drinks are counted per litre, so a 750 mL bottle gives three quarters of the listed value[/]
[]Drain speed follows your satiety — well fed ≈ 1. 5 points/min (a full bar lasts about 68 minutes), starving ≈ 2. 5 (about 40)[/]
[]Starting nutrients follow the random starting satiety each run rolls, so a well-fed start really is a healthier one[/]
[]Hover a bar to see what that nutrient is doing to you right now — the numbers come from the very code path the effects use[/]
[]Hover any item or drink for an extra nutrition line, e.g.
Nutrition: Protein +27 / Produce +0 / Fat +10[/]
[]Native status icons (drumstick / leaf / droplet = axis, colour and badge = tier), drawn pixel by pixel at runtime; nothing flashes red[/]
[]Two sliders in pre-run Custom Settings: nutrition effect strength (0. 00–1. 00) and nutrient drain speed (0. 50–1. 20), saved with the run[/]
[]English and Chinese, following the game's language setting; translation packs can override every string[/]
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[]BepInEx 5. 4.x (64-bit) — mandatory. Tested on BepInEx 5. 4. 23. 4 / Unity 2022. 3. 62.[/]
[]No other mods required, and none are bundled: the mod has zero third-party dependencies.[/]
[]Optional: QoL Unknown or CUCoreLib — if installed, the mod's three global settings also appear under Settings → Mods in game. Everything works without them.[/]
[]Multiplayer: nutrition is computed locally and is not networked, so each client tracks its own. Nutrient values are re-derived from saved satiety on load; the two pre-run sliders are saved with the run.[/]
📊 Mod Details
- Game
- Scavprototype Mods
- Author
- cyxxyj
- Version
- 1.0.2
- Downloads
- 3
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 10/2/2026
- Updated
- 10/2/2026
🔧 How to Install Scav Prototype Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
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