Difficulty Changes (WIP)

⭐ — (62 endorsements) 📥 2,423 downloads 📌 v3.0-Test4.1.1 📅 9/20/2022
🟠 Updated over a year ago

By RaizuX · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/16/2025 📅 Created: 9/20/2022

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #13 of 34 Gameplay mods in this game by downloads

📋 About This Mod

Note: Going forward, this mod will be focused on PC version only.

A Mod that is focusing on changing the overall combat difficulty of the game. (and misc.?)

Version (3. 0) is a pretty big change. With this update, I've officially gone through and tweaked every single one of the normal monsters and have adjusted them in some way. I've also re-tweaked all the bosses once again lol, and added wait times for them that can scale with difficulty so should help some players. Also looked into reducing the Damage from Fist weapons, and also Gatling comet as I know these 2 are super strong. All-in-all it's a big update with lots of changes/tests, so extra feedback would be nice.

Main Version- Default version that re-adds in Hell Difficulty.

No Faint Attacks Version- Same as main version but should also remove enemies ability to randomly 1 hit KO. (if you're interested in that).

1 sec = 1min Version- Same as main version but changes in game time so that 1 second equals 1 minute. (Not compatible with no faint version, unless using the combo version)

I can't test everything as if it were an actual gameplay scenario, so feedback, thoughts, or suggestions are appreciated/welcomed.

Note: If you do not like the change of being damaged while staggered simply do not install the  "a3b1dd857e231497abc4736c51a335c4.bundle" 

Current Things Affected:

1. Bosses:

- Health amount for triggering Madness have been adjusted for some bosses.

- Bosses now have some type of attack when triggering Madness animation.

- Bosses should be harder to Handcuff, with them being able to break free sooner.

- Wait time in between attacks have been adjusted. (Normal Difficulty will double this time, with Easy Mode tripling it.)

- Ally version of Bosses will now use as many moves from their move-set as allowed. (Balanced?)

- DamageInfo for Bosses have been tweaked/adjusted to limit some random damage spikes. (Could be a massive buff for some - Test.)

Bosses Done:

- Nine Tailed Fox

- Cerberus/Garon

- Basilisk/Naga

- Kraken

- Dragon Mummy/Giga Dragon Mummy

- Needle Beast/Murder Beast

- Geyser Bear/Green Kaiser

- Mysterious Lizard/Dark Lizard

- Dragon Golem/Volcanic Dragon

- Skull Dragon/Platinum Skull Dragon

- Leviathan/Tiamat

- Hecatonchire/Blazing Hecatonchire

- Deader Tree/Deadest Tree

- Umbradea

- Medusa/Guilty Crimson

- Wood Golem

- Aries/Dark Dream

- Audumbla/Great Audumbla

- Gideon

- The Fathomless Dread

Note: 

Resistance changes have been reverted in 3. 0 with only slight modifications.

2. Friendly Npcs (Not touched in 3. 0)

  • []Removed the Behavior to simply wait x seconds before doing the next action.

    []Removed wait times on attacks.

    []Most cool downs for attacks that have them have been reduced by 25%.

    []Any healing behavior that wasn't already, can now be used when HP is under 50%. (Instead of 40% etc.)

    []Slightly reduced interval of in-between attacks. (Seems to vary by person)

    []Rod min/max range has been increased by 1 unit.

    []To reduce random target switching, Npc's behavior for attacking the mc's target will now only proc when you are below 40% HP. (Only main behavior for most Npcs, aka Ryker will still attack random targets below 30%)

    []Removed Elsje's ability to throw Royal Curry. Can now throw hot chocolate.

    3. Normal Monsters: (Massive Change in 3. 0)

    []Enemy Detection Range has been changed to 15 units, with Caution Range being changed to 20 (excluding Monsterboxes and Fake Vegetables.)

    []The Behaviors to "Wait" and "Leave"  have been removed.

    []Wait time in between attacks have been adjusted. (Normal Difficulty will double this time, with Easy Mode tripling it.)

    []All attack ranges for attacks, animation speeds, animation lengths, damageinfo, etc have been adjusted.

    []Both Tutorial enemies will now attack the player during the start.

    []Certain attacks are no longer locked behind levels/health. (Test)

    []All attacks now have the same % chance of activating. (Test)

    []Monster movement speeds when going to attack have been increased by 20%

    []Wanted version of monsters have been slightly altered and attack slightly faster then their base counterpart.

    []The Previous unused monsters: Evil Fish, Mirage, Master Fairy, and Platinum Golem have now been added back in. (Platinum G

📊 Mod Details

Game
Runefactory5 Mods
Author
RaizuX
Version
3.0-Test4.1.1
Downloads
2,423
Endorsements
62
Category
Gameplay
Created
9/20/2022
Updated
6/16/2025

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