[RH2] Hand-To-Hand
🟠 Updated over a year ago⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #35 of 67 Mod, 1.2, 1.5, 1.4, 1.3, 1.6 mods in this game by downloads
📋 About This Mod
Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat. - This mod adds 9 custom melee abilities for your pawns that they can use to knock out enemies - Includes autocasting! - Pawns will now path towards target (unlike previous versions) - Based on the original " Takedown" mod series - Discombobulate - There is no mercy in this Dojo, is there? - Yes, if you discombobulate a caravan muffalo, you will annoy your allies. - Ability chance to fail affected by target's mass and melee skill - Ability chance is also affected by your pawn's melee skill - NPCs can use these moves against you as well Warning: Knockout durations are at max of 2-3 in-game hours (unlike previous versions), depending on the ability your target will get up in a few seconds so do not assume these moves will put them to sleep forever. - Pawns can now path to their target unlike previous versions - You can enable/disable or hide ability buttons in mod options - Abilities have a chance to fail - Abilities on success and failure have a cooldown timer - Chance to fail is affected by three factors: 1. User's melee skill 2. Target's melee skill 3. Target's mass - Enemies can use these abilities against you as well - Mod settings allow you to diable or enable hand-to-hand on animals and non humanlikes including mechanoids. Note: Disabling autocast or abilities (not hiding, disabling) will disable them for both you and NPCs. Demonstration: Note: Pawn had 20 melee skill for testing purposes. - No known hard incompatibilities. (yet) - Requires Harmony - Reported to have issues where custom races can't learn the abilities (needs more confirmation from race mod users) - Does not require JecsTools, highly recommend to abandon old version of any " Takedown" mods. - Combat Extended? 3 user reports say that it works with CE just fine. - Safe to enable mid save? Yes. - Safe to disable mid save? No, causes errors. Please consider to: To fund my Dojo and teach youngsters (such a
📊 Mod Details
- Game
- Rimworld Mods
- Author
- 76561198043983295
- Version
- N/A
- Downloads
- 52,300
- Endorsements
- 0
- Category
- Mod, 1.2, 1.5, 1.4, 1.3, 1.6
- Created
- 7/25/2021
- Updated
- 7/19/2025
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