[RH2] Hand-To-Hand

⭐ — (0 endorsements) 📥 52,300 downloads 📅 7/25/2021
🟠 Updated over a year ago

By 76561198043983295 · Mod, 1.2, 1.5, 1.4, 1.3, 1.6

⬇ Download Mod Source: Steam Workshop 📅 Updated: 7/19/2025 📅 Created: 7/25/2021
⚠️ Install Order · 2 steps
1🧩 Harmony — Harmony (C# library) Download ↗
2🧩 HugsLib — HugsLib (shared library) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #35 of 67 Mod, 1.2, 1.5, 1.4, 1.3, 1.6 mods in this game by downloads

📋 About This Mod

Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat. - This mod adds 9 custom melee abilities for your pawns that they can use to knock out enemies - Includes autocasting! - Pawns will now path towards target (unlike previous versions) - Based on the original " Takedown" mod series - Discombobulate - There is no mercy in this Dojo, is there? - Yes, if you discombobulate a caravan muffalo, you will annoy your allies. - Ability chance to fail affected by target's mass and melee skill - Ability chance is also affected by your pawn's melee skill - NPCs can use these moves against you as well Warning: Knockout durations are at max of 2-3 in-game hours (unlike previous versions), depending on the ability your target will get up in a few seconds so do not assume these moves will put them to sleep forever. - Pawns can now path to their target unlike previous versions - You can enable/disable or hide ability buttons in mod options - Abilities have a chance to fail - Abilities on success and failure have a cooldown timer - Chance to fail is affected by three factors: 1. User's melee skill 2. Target's melee skill 3. Target's mass - Enemies can use these abilities against you as well - Mod settings allow you to diable or enable hand-to-hand on animals and non humanlikes including mechanoids. Note: Disabling autocast or abilities (not hiding, disabling) will disable them for both you and NPCs. Demonstration: Note: Pawn had 20 melee skill for testing purposes. - No known hard incompatibilities. (yet) - Requires Harmony - Reported to have issues where custom races can't learn the abilities (needs more confirmation from race mod users) - Does not require JecsTools, highly recommend to abandon old version of any " Takedown" mods. - Combat Extended? 3 user reports say that it works with CE just fine. - Safe to enable mid save? Yes. - Safe to disable mid save? No, causes errors. Please consider to: To fund my Dojo and teach youngsters (such a

📊 Mod Details

Game
Rimworld Mods
Author
76561198043983295
Version
N/A
Downloads
52,300
Endorsements
0
Category
Mod, 1.2, 1.5, 1.4, 1.3, 1.6
Created
7/25/2021
Updated
7/19/2025

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