Enable Oversized Weapons
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #6 of 51 Mod, 1.6, 1.5, 1.4, 1.3, 1.2 mods in this game by downloads
📋 About This Mod
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1. 6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets. This is harmless but annoying. It can be circumvented with setting "rotatable" to "true" in the weapon def, but i don't know what impact this has on other things the game does with weapon rendering. What does this mod do now? What is left of this mod is making the game take offSets into account when rendering carried equipment. Does nothing on it's own. Maybe this will also be implemented in Vanilla Rimworld after the next DLC, who knows. This mod is extremly lightweight as it literally only changes a single variable in the PawnRenderer. DrawEquipmentAiming function. For Modders The first 2 screenshots are an example on what you can do. All you need to do is set drawSize (optional) and/or offsets (also optional) in the graphicData xml node. Don't copy the dll into your mod, this will break the transpiler, because patching the same line in code doesn't work if the line gets replaced. Just add a dependency in your steam mod page. Loading order doesn't matter. Why use this over JecsTools' Oversized Weapon? (Obsolete!) - Better perfromance: This mod doesn't use extra comps. No comp list needs to be searched which would add up if modded weapons get alot of comps. JecsTools' Oversized Weapon searches every comp list of every drawn weapon every frame. Even if not all the weapons use JecsTools' Oversized Weapon, they still need to be searched. Imagine having a hundred rendered pawns with all their weapons drawn searched every single frame. - Your mod doesn't break if you remove or forget to activate Enable Oversized Weapons: All you did was modify the already existing graphicData which vanilla Rimworld has, but ignores. There will be no errors. Worst case if you remove the mod: your weapons are now
📊 Mod Details
- Game
- Rimworld Mods
- Author
- 76561198035625839
- Version
- N/A
- Downloads
- 208,915
- Endorsements
- 0
- Category
- Mod, 1.6, 1.5, 1.4, 1.3, 1.2
- Created
- 7/10/2021
- Updated
- 1/13/2026
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