Mines 2.0

⭐ — (0 endorsements) 📥 77,315 downloads 📅 5/31/2021
🟡 Updated this year

By 76561198089277468 · Mod, 1.6, 1.5, 1.4, 1.3, 1.2

⬇ Download Mod Source: Steam Workshop 📅 Updated: 8/19/2026 📅 Created: 5/31/2021
⚠️ Install Order · 2 steps
1🧩 Harmony — Harmony (C# library) Download ↗
2🧩 HugsLib — HugsLib (shared library) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • ✅ Updated 72 days after the latest game patch — actively maintained
  • 🏆 #18 of 51 Mod, 1.6, 1.5, 1.4, 1.3, 1.2 mods in this game by downloads

📋 About This Mod

Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth. This is a remake of the mod from AngleWyrm to version 1. 3. Adds a new building to the game - a mine in which you can mine all the available ores and rocks from the main game and mods. This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP. You need "Minecraft" research to build Mine. You don't need to download WexMan's version of Mines for this to work. Add any resource yourself, in game Mod settings -> Mines 2. 0 -> "Custom resources..." Search for any resource or material and add it to your mines. No XML needed, and it works even when no mod provides a mineable rock for that resource. Every entry gets its own work amount, yield and optionally the research that unlocks it. New resources appear on your mines immediately, no restart. Resources that already have a mineable rock are picked up automatically, so most modded ores simply work without you doing anything. Mod settings -Stone chunks - on by default now. A chunk bill always yields exactly 1 chunk, the same as mining a rock tile by hand, so it can no longer mess up your colony wealth. -Only resources with deep deposits - optional. Hides bills for resources that have no deep deposit on your current map, if you want something more grounded. -Work amount and yield multipliers - globally and per resource. -Disable logging and Disable extensions. Big NEWS There is a mod now called Choose Your Recipe. Which lets you disable some recipes from your workstations. I didn't tested it but it should work with Mines! Original mod is at: https://ludeon.com/forums/index.php?topic=34231. 0 and at: https://github.com/AngleWyrm/Mines/releases/tag/17-8-17 Savegame compatible. Just make sure to backup your save and remove Mine building before removing the mod. Adding your own resource recipe (for mod

📊 Mod Details

Game
Rimworld Mods
Author
76561198089277468
Version
N/A
Downloads
77,315
Endorsements
0
Category
Mod, 1.6, 1.5, 1.4, 1.3, 1.2
Created
5/31/2021
Updated
8/19/2026

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