Medieval Madness: Tools of the Trade

⭐ — (0 endorsements) 📥 39,029 downloads 📅 9/1/2019
🟠 Updated over a year ago

By 76561198089237221 · Mod, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1.0

⬇ Download Mod Source: Steam Workshop 📅 Updated: 8/2/2025 📅 Created: 9/1/2019
⚠️ Install Order · 2 steps
1🧩 Harmony — Harmony (C# library) Download ↗
2🧩 HugsLib — HugsLib (shared library) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #66 of 103 Mod, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1.0 mods in this game by downloads

📋 About This Mod

My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld. From peasant scythes and sickles to heavy zweihanders and morning stars, from slings and throwing nets to heavy siege crossbows and composite longbows. If you think that this game could use more medieval weapon variety this mod is definitely for you. Most weapons require research and some exotic ones can only be dropped by enemies and rewarded for completing quests or raiding item stashes. Peasant tier tools and most ranged weapons can be crafted on a single new workbench this mod adds - all purpose crafting workbench. Most weapons can be made of any material that does make at least a little bit of sense. Currently only melee pirates have access to new weapons, as tribes are a bit too primitive for them. Later medieval factions will be introduced. This mod is pretty simple xml weapon mod, so it won't conflict with anything, aside from CE (provided its built-in automatic patcher doesn't fix that). Can be added mid play and also removed. It will throw red error upon removal, but after that should work just fine. Users of mods with configs for weapons (Simple SideArms, Dual Wield, Run&Gun) will need to reset settings of those mods, otherwise it ll keep throwing errors about missing weapons on startup after removal of the mod. Combat Extended - don't plan on a patch, sorry, i hope somebody else does it. Please report any new incompatibility, so i can add them to the list and deal with them eventually. I like medieval weapons and i tried to add as much of them as i could, but i can't cover the all. If you have an idea of a cool weapon that fits medieval theme, that isn't there - please post in "Add a weapon!" thread and i ll add it to my weapon ideas list. I can be incredibly hasty and can screw up even a simple xml mod, so please report any errors, missing\broken art, if something doesn't craf

📊 Mod Details

Game
Rimworld Mods
Author
76561198089237221
Version
N/A
Downloads
39,029
Endorsements
0
Category
Mod, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1.0
Created
9/1/2019
Updated
8/2/2025

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