Rim of Madness - Vampires [Deprecated]

⭐ — (0 endorsements) 📥 33,253 downloads 📅 10/31/2017
⚪ Last updated 2022

By 76561197969850661 · Mod, 1.0, 1.1, 1.2, 1.4, 1.3

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 11/25/2022 📅 Created: 10/31/2017
⚠️ Install Order · 2 steps
1🧩 Harmony — Harmony (C# library) Download ↗
2🧩 HugsLib — HugsLib (shared library) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #44 of 116 Mod, 1.0, 1.1, 1.2, 1.4, 1.3 mods in this game by downloads

📋 About This Mod

***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds vampires to RimWorld Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism. There are five Vampire bloodlines included with the mod currently. Different bloodlines have different abilities: 44 in total (check the vampire character menu). Adds in "vitae" and blood mechanics (check the needs menu). Watch BaRKy play the mod here: https://www.youtube.com/watch?v=7Yodgs6hlL8 How to play as a vampire in a new game: Choose a vampire scenario OR create your own with the added health condition for Vampirism. Then... a) Have a vampire appear in your initial colonists list. OR b) Find a vampire out in the world. Imprison them. Recruit them. Then select them, right click another colonist, and select "Embrace (Give Vampirism)" from the right click menu options. How to play as a vampire in an existing game: It's recommended to start a new game with vampires. The only known method of playing vampires in existing games is to edit save files and add in the vampire health condition or use debug commands. No guide currently available for this. Incompatibility - Moody. Checks for food in caravans and causes errors. Available in English, Spanish (by Daru), and Russian (by kr33man). ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: REQUIRES JECSTOOLS TO PLAY :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. Adds vampires to RimWorld Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism. There are five Vampire bloodlines included with the mod currently. Different bloodlines have different abilities: 44 in total (check the vampire character menu). Adds in "vitae" and blood mechanics (check the needs menu). Watch BaRKy play the mod here: https://www.youtube.com/watch?v=7Yodgs6hlL8 How to play as a vampire in a new game: Choose a vampire scenario OR create your own with the added health condition for Vampirism. Then... a) Have a vampire appear in your initial colonists list. OR b) Find a vampire out in the world. Imprison them. Recruit them. Then select them, right click another colonist, and select "Embrace (Give Vampirism)" from the right click menu options. How to play as a vampire in an existing game: It's recommended to start a new game with vampires. The only known method of playing vampires in existing games is to edit save files and add in the vampire health condition or use debug commands. No guide currently available for this. Incompatibility - Moody. Checks for food in caravans and causes errors. Available in English, Spanish (by Daru), and Russian (by kr33man). ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: REQUIRES JECSTOOLS TO PLAY :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

📊 Mod Details

Game
Rimworld Mods
Author
76561197969850661
Version
N/A
Downloads
33,253
Endorsements
0
Category
Mod, 1.0, 1.1, 1.2, 1.4, 1.3
Created
10/31/2017
Updated
11/25/2022

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