Rift Wizard 3 Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Early Access - Patch Day! — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
[p]Hey Wizards! This patch brings changes from the beta to the main branch. If you haven't been in the beta, there will be a lot of new content to discover. We've decided to refurbish and re-release the demo! The new demo is a much abridged version of the full game, which ends after realm 5. It has curated lists for spells and equipment, containing around one-third of the full game's selections The hope is to make the experience less overwhelming for first timers. Rift Wizard won't click for everyone, we don't think you should have to spend money to find out. If you want to take part in shaping the game during this Early Access period, please drop by the Discord or share your thoughts in the Steam discussions. A big thank you to everyone who has been leaving feedback and helping us refine the game. Full patch notes are below. WARDROBE / ACHIEVEMENTS: Added the new Wardrobe, accessible from the options menu to change your wizard's look The Wardrobe currently contains 80+ Wizard outfits to choose from and corresponding achievements to unlock them VAULTS: Added Vault of the Fettered Fae and Vault of the Sculptor Both new vaults contain special rewards not obtainable anywhere else Reworked Vaults of Arachnea, Slime, Flame, Souls, Goblins, and Glaciers NEW MONSTERS: Trollet, Crackler, Maggot Leech, Haunted Casket, Toad Knight, Divine Hammer, Glass Seer, Void Saint, and Prismancer 3x3 Giants: Idol of Piety, Gryla, Orochi, and Rainbow Slime 5x5 Bosses: The Body Electric, Amaru, and Sanguine Hierophant NEW EQUIPMENT: Artificer: Artificer's Abacus, Artificer's Hammer, Artificer's Mirror Conjuration: Lava Cage, Arbiter Cage, Knight Cage, Archangel's Halo Translocation: Backtrackers, Bishop Boots, Castellan Clogs Automatic Casts: Doombrand, Lightbinder, The Lodestar, The Haemanthus, and Shattering Frost Manual COMPONENT CHANGES: Journeystone: Translocation range and max charges +3 -> +6 Chimera Eyes: Now destroyed if it grants upgrades (i.e. no reusing via reformation or duplication shrines) Warlord's Skull: num targets bonuses now get translated to num summons bonuses Component buffs picked up after a level is cleared no longer remain active, except Relocator Beacon LEVEL REWARDS: Added Shrine of Offering: Sacrifice a component and select one of its tags to show up more often in future realms' component rewards Added Shrine of Haste: Permanently grant quickcast to one spell of your choice Added Transmutation Shrine: Choose a component to convert into a different component that shares at least one tag with it (3 uses) Changed Chronomancy Shrine: no longer costs SP Changed Shrine of Reformation: shows up slightly less often Added new Rare Component level rewards Tier 1: Primordial Ooze Tier 2: Amaranthine Petal, Cursed Rosary, Discarded Homunculi, Worldstone Socket Tier 3: Familiar's Collar, Polymath's Palimpsest, Quipu Saga, Skeleton Key, and Stormsong Note SPELL CHANGES: Petrify: Arcane Conductivity applies a stacking -100 Arcane resistance debuff for Petrify's duration Summon Giant Bear: Bear HP 75 -> 100; Mauler attacks 3 -> 4 Boiling Blood: charges 9 -> 6; HP cost 2 -> 10; base bonus changed from +6 Fire and Physical spell damage to +6 all allied spell damage; removed Twilight Fury; Escalating Fury costs 5 SP and raises the bonus to +8; Combustion Point costs 3 SP and uses a 3-damage radius-2 aura and 30-damage radius-2 death explosion Watcher Form: Holy Watcher cost 5 -> 4; Void Watcher 5 -> 6; Chain Watcher 5 -> 7 Mystic Vision: duration 8 -> 6; line-of-sight ignoring lasts for the full duration and is shared through Vision Aura; Truesight cost 7 -> 8; Overwatch checks only adjacent valid tiles and resolves immediately Void Mutations: each completed realm permanently adds current Arcane Mastery percent to the Void Drake's health, damage, and range Word of Beauty: damage 50 -> 100; affects Dark units in addition to Demons and Undead; removed Beauty of Steel; Venomous Word costs 4 SP and poisons hostile Living units for 7 turns before healing Cantrip Cascade: Cantrip Burst radius 5 -> 4 Call Seraph: charges 1 -> 3; duration 25 -> 20 Shrapnel Blast: charges 4 -> 8 Frostfire Hydra: range 6 -> 5; damage 7 -> 8; HP 16 -> 24; duration 15 turns -> permanent; Fire breath blinds for 1 turn; Ice breath freezes for 1 turn; gains 100 Poison resistance; removed Hydra Reclamation and Freezing Ice; Crystal Eyes renamed Crystalline Hydra; Hydra Regrowth cost 5 -> 4 and fully heals each turn instead of healing 16; Double Dragon costs 3 SP and summons a symmetrically placed Hydra; Orochi costs 9 SP and replaces the Hydra with Orochi when enough room is available Ice Phoenix: Restorative Phoenix cost 4 -> 5; Polar Aura 5 -> 6 Chill Wind: charges 1 -> 3 Silver Spear: charges 10 -> 15; Impalement cost 3 -> 2; Astral Spear 2 -> 1 Lightning Spire: HP 35 -> 60; charges 3 -> 4; range 5 -> 4 Golden Skull: Bone Wheel upgrade renamed Golden Wheel Wyrm Eggs: Incubation Exposure cost 4 -> 3; Scale Harvest cost 4 -> 5 and required deaths 6 -> 8 ; Radiant Eggs cost 5 -> 3 Bone Spear: removed Blazing Spear and Toxic Spear; Hellfire Spear costs 6 SP and adds Fire and Dark damage; Osseous Recall costs 2 SP and returns along its path for another hit; Stun Spear renamed Stunning Spear Night Hag: 2 charges -> unlimited; Coven Witches 2 -> 3 Bloodshift: Toxic Shift cost 4 -> 5; Poison damage contributes to healing Soul Wind: HP 54 -> 100; damage 37 -> 44; 3 charges -> unlimited Hatebolts: charges 1 -> 3; damage 14 -> 30; Boomerang cost 4 -> 3 Dream the Starwhale: range 5 -> 6; spell level 8 -> 7; no longer requires line of sight; Starwhale is always burrowing; removed Shatterstar; Hungering Depths costs 6 SP and casts Hungry Maw when an enemy dies on or adjacent to a chasm while channeling Shatter: Razor Ice Hemorrhage duration 6 -> 12; removed Shattered Sorrows; Steam Anima costs 6 SP, adds Fire damage, and summons a 20 HP Steam Elemental for 6 turns when it kills Ride Drake: Flight of Dragons cost 8 -> 7 Demonic Ritual: Solomon's Key cost 3 -> 1; Inviolate Ritual 4 -> 3; Gate of Hell 6 -> 5; Grand Ritual 9 -> 7 Blood Bullet: Blessed Blood cost 3 -> 4; Holy damage hits every target while penetration remains restricted to Dark, Demon, and Undead targets Temporal Transfusion: Chrono Boost cost 2 -> 3 and resets allied cooldowns on every channel turn; Temporal Mastery extra turns 4 -> 5 Magic Missile: Arcane Crossfire cost 3 -> 1; targets 2 -> 3; triggers from normal casts instead of free casts and now works when Magic Missile is granted to allies Teleport: Group Teleport cost 2 -> 1; Assassinate cost 4 -> 3 and refunds a charge when it kills an enemy Lifedrain: Life Funnel cost 5 -> 3; Blood Horizon cost 4 -> 2 Wave of Dread: Wave of Tyranny now grants +2 range Drain Pulse: radius upgrade renamed World Drain EQUIPMENT CHANGES: Glittering Dancer's Robes: 2* more expensive Arcane Shield: only manual Arcane casts trigger it; every triggering cast grants 1 SH without the old 2 SH cap Cracklevoid: radius 4 -> 3 Crackledarkener: 2* more expensive; targets 3 -> 2; damages enemies only Hemocorruptor: targets 2 -> 3; radius 5 -> 4 Amulet of Collected Agony: DDN*** -> DN**** Berserker: HP 250 -> 500 Engineer: Auto Cannons 2 -> 3 Earthwrath: damage 9 -> 18 Banner of the Horde: renamed Warlord Banner Warlord Vestments: minion HP 8 -> 10 Basilisk Scale Armor: targets 2 -> 3 Storm Oculus, Void Oculus, Pyrostatic Oculus, Twilight Oculus, Crystal Oculus, and Purity Oculus are 1* cheaper Robe of Storms: 1* more expensive; now grants 1 uncapped SH when an enemy dies to Ice or Lightning instead of granting SH on damage while below 2 SH Earthmeld Boots: 1* cheaper; healing 2 -> 3 Blizzard Beacon, Storm Beacon, and Rain Beacon are 1* cheaper Helm of the Host: 1 C cheaper Heavenrender: 2* cheaper Chalice of Light, Chalice of Iron, Chalice of Warp, and Chalice of Dragons are 2* cheaper Chaos Robes: 1* cheaper; Fire, Lightning, and Physical resistance 25 -> 33 Crown of Ragnarok: 1* cheaper; casts Earthquake, Flame Burst, and Storm Burst 3 times each on turn 9 instead of once each Multicolored Rage Rod 1* cheaper Glasya's Bite: now inflicts bleed on all enemies for a duration equal to the product of Blood and Chaos masteries Electroplasm Ampule 1* cheaper The Boiler: 1 F more expensive; damage 25 -> 50 Veilpiercer's Monocle: 1 T cheaper Quickstep Boots: ETTT -> ETT* Spawning Venom and Storm Caller Staff are 1 N cheaper Voodoo Doll: targets 4 -> 5 Galvanic Focus: Lightning resistance reduction 10 -> 25 Chelation Claw: duration 3 -> 4 Rimeblight Pulverizer: 1* cheaper; damage 25 -> 30 Mask of Nihilo: KKKDDD**** -> KKKKDDDD**; Chaos and Dark damage +300% -> +1000%; removed the Dark resistance; taking damage reduces resistance to that damage type by the damage taken Plasmic Distributor: 1* cheaper; targets 3 -> 7 Conciliator's Claw: healing 1 -> 3 Witching Hourglass: Ghost duration 3 -> 8 Prismatic Plate: 1 M cheaper Jade Shard: now affects Nature allies in addition to Living allies Armor of Nanuk: Bear HP 75 -> 100 Boreal Armor: level-start shields 3 -> 7 Robe of Fire: Fire resistance 50 -> 75; Fire damage and minion damage +25% -> +50% Robe of Ice: Ice resistance 50 -> 75; Ice damage and duration +25% -> +50% Robe of Void: Arcane resistance 50 -> 75; Arcane damage and max charges +25% -> +50% Robe of the Druids: Nature damage +25% -> +50% Nightmare Hexbag: damage 2 -> 4; targets 15 -> 25 Dowsing Spark: damage 3 -> 5; targets 10 -> 20 Hemlock Needle: damage 6 -> 10; targets 5 -> 10 Fae Toxin Pouch: damage 10 -> 20; targets 3 -> 5 Icy Cruciform: damage 15 -> 25; targets 2 -> 4 Boots of Imminent Doom: radius 5 -> 6 Stone Mask: duration 6 -> 10 Artificer's Chalice: 2* cheaper; triggers only stored components with custom pickup effects Artificer's Rod: 3* cheaper; triggers every stored pickup effect once per level requirements Sandals of Virtuous Sin: 1 T more expensive; gains the Translocation tag; every step deals Dark and Holy damage in radius 2 equal to
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Rift Wizard 3 updates — click to read each patch note.