RE8 VR Third-Person Crosshair and Comfort Fix

⭐ — (0 endorsements) 📥 17 downloads 📌 v2.0 📅 7/14/2026
🟡 Updated this year

By GangminVR · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/29/2026 📅 Created: 7/14/2026

🔍 Analysis

  • 🏆 #38 of 39 User Interface mods in this game by downloads

📋 About This Mod

Fixes third-person gamepad crosshair aiming with VR_DecoupledPitch enabled and automatically controls VR_DecoupledPitch during gameplay, events, cutscenes, forced first-person sequences, loading, and the title screen. Supports Resident Evil

VERSION 2. 0 UPDATE — JULY 29, 2026

Version 2. 0 adds automatic VR_DecoupledPitch control to the existing third-person gamepad crosshair fix.

- Added automatic VR_DecoupledPitch control for gameplay, events, cutscenes, forced first-person sequences, loading, and the title screen.

- Added support for Ethan’s forced first-person sequences and playable Shadows of Rose events.

- Added F8 manual control and emergency restore behavior.

IMPORTANT

The script and configuration file names have changed in v2. 0.

Before installing v2. 0, delete the following files from the previous v1 release:

reframework\autorun\zz_re8_3rdperson_gamepad_crosshair_v1.lua

reframework\data\re8_vr\re8_3rdperson_gamepad_crosshair.json

Do not run the previous v1 crosshair script together with v2. 0.

Description

This mod improves third-person controller play in Resident Evil Village VR and Shadows of Rose.

When VR_DecoupledPitch is enabled, the displayed crosshair follows the actual aiming direction of the equipped weapon.

The mod also automatically controls VR_DecoupledPitch during gameplay, events, cutscenes, forced first-person sequences, loading, and the title screen.

The crosshair correction changes only the displayed reticle position and visibility. It does not change bullet direction, damage, weapon behavior, hit detection, enemies, difficulty, or gameplay balance.

The mod was developed and tested primarily with a gamepad.

Why Play VR in Third Person?

Third-person VR provides a strong sense of scale, depth, and presence that is difficult to experience on a normal monitor, while preserving familiar controller-based gameplay.

VR_DecoupledPitch Recommended

When VR_DecoupledPitch is disabled, moving the camera vertically with the gamepad also tilts the VR view and may cause severe motion sickness.

When VR_DecoupledPitch is enabled, the vertical movement of the game camera is separated from the VR view, providing a more stable and comfortable experience.

It may feel slightly unusual at first, but after a short adjustment period it can feel similar to controlling a third-person game on a normal monitor.

Automatic VR_DecoupledPitch Control

Version 2. 0 automatically controls VR_DecoupledPitch as follows:

- OFF during game startup, loading, and on the title/main menu

- ON during normal third-person gameplay

- Temporarily OFF during cutscenes, events, and Ethan’s forced first-person sequences

- Keeps the current state during menus, the map, and pause

- Restores the user’s selected gameplay state when normal gameplay resumes

- Automatically handles playable Shadows of Rose event sequences

Press F8 during nor

📊 Mod Details

Game
Residentevilvillage Mods
Author
GangminVR
Version
2.0
Downloads
17
Endorsements
0
Category
User Interface
Created
7/14/2026
Updated
7/29/2026

🔧 How to Install Residentevilvillage Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Residentevilvillage →

Visit the official mod page for specific installation instructions for this mod.

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