RE2 VR Third-Person Event Camera Fix

⭐ — (0 endorsements) 📥 5 downloads 📌 v1.0 📅 8/6/2026
🟡 Updated this year

By GangminVR · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/6/2026 📅 Created: 8/6/2026

🔍 Analysis

  • 🏆 #127 of 129 Gameplay mods in this game by downloads

📋 About This Mod

Fixes an issue where the camera points in the wrong direction during events when Decoupled Pitch is enabled in the REFramework VR menu for more comfortable third-person VR gameplay.

Description

This mod fixes abnormal camera behavior that can occur during events, cutscenes, and special interactions when VR_DecoupledPitch is enabled in REFramework VR while playing Resident Evil 2 in third-person VR.

VR_DecoupledPitch is useful for more comfortable third-person VR gameplay, but during certain events and special camera sequences it can cause the camera to point in the wrong direction.

This mod automatically detects situations where VR_DecoupledPitch should be temporarily disabled. Once the event ends and normal gameplay resumes, the mod restores the user's previous VR_DecoupledPitch setting.

No manual switching is normally required.

This mod does not add VR, third-person mode, or a crosshair by itself. A compatible praydog REFramework Nightly VR build and the Resident Evil 2 VR Crosshair files included with the Nightly release must already be installed.

How It Works

During normal third-person gameplay, the mod leaves the user's VR_DecoupledPitch setting enabled.

When an event, cutscene, or special camera situation is detected, the mod temporarily disables VR_DecoupledPitch to prevent the camera from pointing in an incorrect direction.

When normal gameplay resumes, the mod automatically restores the setting that was active before the event.

Installation

1. Install a compatible praydog REFramework Nightly VR build for Resident Evil 2.

2. Install praydog's Resident Evil 2 VR Crosshair files included with the REFramework Nightly release.

3. Make sure Resident Evil 2 launches correctly in VR and that third-person mode and the VR Crosshair are working.

4. Download this mod and extract the archive into the main Resident Evil 2 game folder.

This is the folder containing re2.exe.

5. Allow the included reframework folder to merge with the existing reframework folder.

Do not place the archive inside an additional nested folder.

6. Launch Resident Evil 2 in VR.

7. Configure REFramework VR for third-person gameplay and enable VR_DecoupledPitch in the REFramework VR menu.

The mod will then automatically control VR_DecoupledPitch during supported events and restore it when normal gameplay resumes.

Main Features

- Automatically detects events, cutscenes, and special camera situations.

- Temporarily disables VR_DecoupledPitch only when necessary.

- Prevents the camera from pointing in an incorrect direction during supported events.

- Restores the user's previous VR_DecoupledPitch setting after the event.

- Requires no manual switching during normal gameplay.

- Designed specifically for third-person VR gameplay.

Requirements

- Resident Evil 2 (2019)

- A compatible praydog REFramework Nightly VR build

- praydog's Resident Evil 2 VR Crosshair files included with REFramework Nig

📊 Mod Details

Game
Residentevil22019 Mods
Author
GangminVR
Version
1.0
Downloads
5
Endorsements
0
Category
Gameplay
Created
8/6/2026
Updated
8/6/2026

🔧 How to Install Resident Evil 2 (2019) Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Resident Evil 2 (2019) →

Visit the official mod page for specific installation instructions for this mod.

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