RE4R Graphics Enhancement
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 89 Visuals mods in this game by downloads
📋 About This Mod
Pushes RE4 Remake's visuals further than the base game allows. Unlocks Ray Traced Global Illumination, Ray-Traced Ambient Occlusion (RTAO), cranks shadow resolution to their max, enables proper contact shadows, and maxes out RT settings —
RE4R Graphics Enhancement
Resident Evil 4 Remake mods that unlocks and improves several graphics settings the base game either hides or limits. Everything is controlled from a clean in-game menu under the REFramework overlay Script UI.
General
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[]Image Post Processing — Toggle post-processing effects on or off.[/]
[]Better SSS Diffusion — Improves subsurface scattering for more realistic skin and organic materials.[/]
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[]Shadow Quality — Directly controls the shadow quality tier, up to "Highest (4)", for significantly sharper and more detailed shadows without touching in-game settings.[/]
[]Shadow Resolution — Push shadow map resolution up to Ultra (4096). Note: this will increase VRAM usage noticeably.[/]
[]Shadow Variance Scale — Controls shadow softness via variance-based filtering. Lower = harder, sharper edges. Higher = softer shadows with less aliasing but more light bleeding. Toggle off restores engine default.[/]
[]Contact Shadows — Enables true contact shadows, adding fine close-up shadowing on surfaces and characters that the default settings often disable or soften.[/]
- []Better Character LOD — Keeps character models at the same highest quality mesh used in cutscenes at all times. Applies to Leon, Ashley, Luis, Ada, and Mercenaries characters.[/]
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[]FidelityFX SSSR — Enables AMD FidelityFX Stochastic Screen Space Reflections.[/]
[]SSR Full Resolution — Enables full resolution SSR rendering instead of the default half resolution.[/]
[]SSR Disable Vignetting — Disables the SSR edge-fade so reflections no longer fade out near screen borders.[/]
[]SSR Depth Thickness — Depth tolerance for SSR ray-vs-depth-buffer hit testing.[/]
[]SSR Max Traversal Intersections — Maximum ray-march intersections for SSR traces. Higher values allow reflections to reach further at higher cost.[/]
[]SSR Roughness Limit — Maximum surface roughness that still receives SSR.[/]
[]SSAO Enabled — Master toggle for the SSAO pass.[/]
[]SSAO Algorithm — Selects the SSAO algorithm. Temporal reduces noise via history but can introduce ghosting when geometry or camera changes quickly.[/]
[]SSAO Sample Quality — Controls the AO sample budget. Higher quality reduces noise and banding at higher GPU cost.[/]
[]AO Bias — Depth bias for AO sampling. Adjusts self-occlusion sensitivity.[/]
[]AO Intensity — Overall AO darkening intensity.[/]
[]AO Radius — Sampling radius for SSAO. Larger radius produces broader, softer occlusion.[/]
📊 Mod Details
- Game
- Resident Evil 4 Remake Mods
- Author
- JoHien
- Version
- 2.0
- Downloads
- 15,041
- Endorsements
- 364
- Category
- Visuals
- Created
- 3/4/2026
- Updated
- 7/24/2026
🔧 How to Install RE4 Remake Mods
Use Fluffy Mod Manager.
📖 Full step-by-step install guide for RE4 Remake →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for RE4 Remake commands, item IDs, and more.
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