RE Strands Editor - Blender Addon
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 19 Utilities mods in this game by downloads
📋 About This Mod
Blender Addon which will allow you to edit hair strands in Resident Evil 4 Remake.
Supported Games
- []Resident Evil 4 Remake
Requirements
-
[]Blender v4. 2 or higher
[]RE Mesh Editor (with blend Shapes)
- []RszTool
Credits
-
[]NSA Cloud - RE Mesh Editor
[
]czastack - RszTool
Installation
In Blender, go to Edit > Preferences > Addons, then click "Install" in the top right.
Navigate to the downloaded zip file for this addon and click "Install Addon". The addon should then be usable.
FAQ / Troubleshooting
1. Hair strands doesn't get attached to head.
That issue coming from .sbd. 7 file, if you are creating hair strands from scratch, its highly recommend to check "Create .sbd file" flag on export.
2. Hair disappear when I trying to make hair strands for fully new character model.
That issue coming from blend shapes
which RE Mesh Editor doesn't support yet. Blend Shapes get erased on export of scalp mesh. I made experimental build which can create blend shapes for hair strands so you can use it instead.
3. My hair looks different, doesn't have proper color or looks scaled if I enable physics for it.
That issue can be fixed by editing .pfb. 17 files
for hair strands. You will need for that RszTool. This file contain a lot of settings, such as collisions, physics and some other settings.
📊 Mod Details
- Game
- Resident Evil 4 Remake Mods
- Author
- TheLeonX
- Version
- 1.1
- Downloads
- 567
- Endorsements
- 23
- Category
- Utilities
- Created
- 2/11/2025
- Updated
- 2/11/2025
🔧 How to Install RE4 Remake Mods
Use Fluffy Mod Manager.
📖 Full step-by-step install guide for RE4 Remake →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for RE4 Remake commands, item IDs, and more.
Keep browsing — more RE4 Remake mods await