Classic RE4 Laser Dot and 3D Crosshair

⭐ — (95 endorsements) 📥 4,050 downloads 📌 v0.951 📅 7/5/2025
🟠 Updated over a year ago

By ErwinGunsmith · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/21/2025 📅 Created: 7/5/2025

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #202 of 267 Gameplay mods in this game by downloads

📋 About This Mod

This mod will no longer be supported since Classic RE4 Laser has all of these features and more.

Update 7/20/25 0. 951

  • []Added full customization in REFramework UI. Change Size, glow, enable/disable crosshair centering, and a new option for static laser/crosshair so bullets always go to the center like the default game.

Update 7/18/25 v0. 94

  • []Added glow effect to laser dot and increased brightness of 3D Crosshair[/]
    • []This mod overhauls the aiming system to more closely resemble the original Resident Evil 4. Every projectile weapon now features a laser dot and follows its correct trajectory (XBow and bolt thrower being exceptions. The dot still shows but does not account for gravity). It repurposes the standard crosshair GUI dot as a laser pointer, allowing its color to be changed in the display settings—choose from white, blue, green, or red.[/]

      []Customize all settings in REFramework menu (Change Size, glow, enable/disable crosshair centering, etc)[/]

    • []There is also an option for a 3D crosshair.[/]

      []This mod also contains new shooting and steady hold animations which were necessary since the default are extremely shaky.[/]

      []Crosshair sway is mostly removed.[/]

      []This mod is mostly script-based so it should be compatible with most mods. If using RROF, be sure to install RROF after this mod since they both modify animation files[/]

    Compatibility

    • []Compatible mostly with every mod. If using the first person mod, check disable shoulder corrector.[/]

      []If using Advanced Weapon Framework, you must set the crosshair type to Handgun (Type-4) for any laser attachments or laser weapons (Xbow) otherwise the laser will not show[/]

      []Dynamic Weapon Profiles has a similar issue but I am not sure if you can set the crosshair type for the laser attachments. Will check on this later.[/]

      []If using Realistic Rate of Fire, install this mod first since RROF will need to overwrite the animation files[/]

      []If using Third Person Rifles, install this mod after.[/]

    Known issues:

    []There are some issues with stocked weapons such as the red9 an Leon's TMP where there is excessive movement while strafing. I tried to edit the walking animations to steady them but from what I understand, this cannot be done properly yet. Modifying these animations causes the character to teleport. I'll continue to improve this if I can find other ways to steady them. [/]

    [*]Stationary turrets no longer have a crosshair but they are still easy enough to

📊 Mod Details

Game
Resident Evil 4 Remake Mods
Author
ErwinGunsmith
Version
0.951
Downloads
4,050
Endorsements
95
Category
Gameplay
Created
7/5/2025
Updated
7/21/2025

🔧 How to Install RE4 Remake Mods

Use Fluffy Mod Manager.

📖 Full step-by-step install guide for RE4 Remake →

Visit the official mod page for specific installation instructions for this mod.

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