Kiddo's Hardcore Loot Economy Overhaul
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #97 of 202 Gameplay mods in this game by downloads
📋 About This Mod
Game-wide overhaul for higher difficulty and scavenger looting. Less is more!
Version 2. 62
+ Catalogue Improvements v1. 3 Merge now updated!
See Changelog above for details.
WELCOME!
This mod is for the survivalist players who've wanted a tighter economic crunch and a scavenger loot approach - all while preserving the vanilla experience. It aims to polish what that rockstar created and push it a whole step further, with extensive game-wide changes to drop rates, loot tables, valuables, food, hunting, medicine and beyond.
- []It removes the sensation of becoming wealthy and overburdened by looting enemies, while still dropping just enough to sustain yourself and keep looting fun. [/]
- []It contains extensive quality-of-life changes that have always bothered me, such as having reckless amounts of ammunition, endless unused gums and tonics, overpowered food, or pocket watches showing up in the wrong satchel.[/]
- []It puts moderate financial pressure on the player while increasing many exotic purchase costs, making hard-earned rewards taste sweeter.[/]
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[]It adds new financial incentives for survivalist activities such as hunting and crafting, shifting the focus away from easy passive income and instead towards rewarding player effort.[/]
[]It aims to rebuild player incentives from the ground up with a game designers attitude, by doing the work that I believe Rockstar maybe ran out of time to do.[/]
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[]Translations Available in Download: Russian, German, French, Chinese, Spanish, Brazilian Portuguese.[/]
CATALOGUE IMPROVEMENTS COMPATIBLE
v1. 3 Merge available in download!
CI + GUNSLINGER IMPROVEMENTS COMPATIBLE
Thanks Ixvizzy! Merge available to download HERE.
WHYEM'S & RED DEAD OFFLINE NOT COMPATIBLE
Merging has been unsuccessful.
LOOT & REWARD CHANGES
* Original values are in Blue
- Reductions are in Red
+ Additions are in Orange
Money is looted 30% less often and has a wider variation, with gang members now dropping as low as 5c on occasion.
Story NPC's, including ambushers and train passengers cannot be modified and may drop higher amounts above +$4.
Ammo Pickup is no longer automatic and must be looted manually, you will find reduced amounts. This means ammo is spent slightly faster than it is accumulated, and a trip back to town may eventually be required in the long-term to top up. In vanilla you could sustain yourself without ever having to purchase any.
Loot has been reduced and extensively finetuned for honor level and enemy type. Money is now merged into loot tables rather than separate, allowing for less item drops. Here is an example comparison chart:
Vanilla Modded
$2. 35 95c
Miracle Tonic 3 x Ammo
9 x Ammo v
v Opened Gin
[color=#d8d8d
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[]Translations Available in Download: Russian, German, French, Chinese, Spanish, Brazilian Portuguese.[/]
📊 Mod Details
- Game
- Reddeadredemption2 Mods
- Author
- JackKiddArt
- Version
- 2.62
- Downloads
- 21,525
- Endorsements
- 469
- Category
- Gameplay
- Created
- 7/15/2024
- Updated
- 7/27/2026
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