Dominators RDRII Full Game Overhaul DX12v3.0-Rebirth

⭐ ⭐ (247 endorsements) 📥 52,409 downloads 📌 v2.0 📅 2/1/2026
🟡 Updated this year

By DominatorGt · Models and Textures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/19/2026 📅 Created: 2/1/2026

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #28 of 168 Models and Textures mods in this game by downloads

📋 About This Mod

Mod cover almost all game, and it is first texture mod witch is dx12 compatible..performance better than vanilla

!!!HUGE Special thanks to mlight22 for his incredible new video showcase of v3. 0-Rebirth ! He captured the soul and the atmosphere of the mod perfectly. Respect to a creator who puts in this much work for someone he doesn't even know. Thanks mlight22

!!!!!!!!!!!!!!!!!!!  Important Note:

The new DLSS versions do not work correctly with either the game or the mod. Using a DLSS override causes the following issues:

Field of View loss: The image is cropped on the left and right sides.

Performance drop: Average FPS decreases by at least 2–6 frames.

Loss of detail: Small elements like flies and insects are not so mutch; since it cuts out medium-to-small details, there’s no telling what else is missing.

Lack of control: You lose all control over the sharpening settings.  !!!!!!!!!!!!!!!!!!!!!!!!

Version 3. 0 Rebirth – What to Expect

In version 3. 0, you're going to see a huge number of changes. From my point of view and from what I've read in the comments, here's what you can expect.

Note: I strongly recommend not replacing or deleting the gameconfig.xml, visualsettings.dat, and graphics.ytd files. I still don't know why graphics.ytd doesn't work for a small percentage of people, but there's a fix for that – Graphics.ytd Crash Fix.

!!!delete old version of the mod!!

🏔️ Terrain

The terrain has been completely reworked from scratch. While keeping the resolutions from my previous mod, I managed to pack much more detail into the textures compared to version 2. 0.

Rock formations will have a much smoother and more natural shape.

They will look much more realistic.

All textures have been converted using my latest pipeline (for everything I'm about to list).

Expect even better performance compared to the previous version.

In fact, with this latest version, you will see framerate and responsiveness like you've never seen in vanilla.

Keep in mind – my logic is not to upscale everything to the max. My goal is to preserve the engine's flow. If other mods work with resolutions like 2048 for _ab, 1024 for _ma, and 2048 for _nm – my terrain is 2048, 512, 1024, which is almost vanilla resolution. And yet, I've still managed to pack so much detail that it's close to other mods with much higher overall resolution.

NPC faces have been remade – not upscaled, but completely redone from scratch.

They will look much more natural with much better subsurface lighting.

Keep in mind that here too, I'm working with resolutions from 256 up to 1024 for _ab on heads – again, almost vanilla.

And yet, the difference is huge, at least to my eye.

You will also see much more detailed clothing, even though clothing uses completely vanilla resolution (these are the same resolutions from the previous mod).

This applies to all the people you meet during the story in the game.

(Lenny is fixed, by the way.)

Even though animals and birds were already detailed enough in version 2. 0, I redid them again with the latest pipeline. Now, animals and their fur will be even more detailed.

Again, I'm working with almost vanilla resolutions – small animals use vanilla resolutions, just like in the previous mod.

But the difference will be even bigger this time.

Horses are in a separate section, so I'll mention them separately.

Horse textures and their running animation + muscle animation have been redone.

The horse muscles will still be defined, but they won't look like a bodybuilder. Instead, they will look more like an elegant lady who exercises regularly – more elegant and with much more detail.

If you look closely at the horse's hooves, even while standing – when it shifts its weight – you will notice the movements of the tendons.

Saddles have also been reworked.

Horses use completely vanilla resolution (1024 for bodies, 512 for heads), and yet you will see a huge difference.

Vehicles have also been completely reworked. I'm using lower resolutions compared to the previous mod, but at 1024 I've managed to preserve the same level of detail that the old mod had at 2048. The buffer doesn't fill up as quickly now, and vehicle spawns are even more frequent. Not to mention – with this mod, you won't have any spawn issues at all. In fact, spawns will be more frequent without me having to force anything artificially

Even though weapons were already good in version 2. 0, I redid them again.

Now, weapons will feel alive. Every pore of the metal or defect will be visible with great fidelity.

Engravings will also stand out with depth and detail.

☁️ Cloud System

The cloud system has been completely redone from scratch (I didn't upgrade the old one – I started fr

📊 Mod Details

Game
Reddeadredemption2 Mods
Author
DominatorGt
Version
2.0
Downloads
52,409
Endorsements
247
Category
Models and Textures
Created
2/1/2026
Updated
4/19/2026

🔧 How to Install Reddeadredemption2 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Reddeadredemption2 →

Visit the official mod page for specific installation instructions for this mod.

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