A Modest Memory Pool Booster for LML - Anti-Stutter Performance Booster

⭐ ⭐ (997 endorsements) 📥 51,956 downloads 📌 v1.0.1Beta 📅 5/29/2022
⚪ Last updated 2022

By KaptainCnucklz · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/16/2022 📅 Created: 5/29/2022

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #28 of 108 Miscellaneous mods in this game by downloads

📋 About This Mod

A GameConfig that (cautiously) raises various memory pool values, potentially improving performance and reducing stutter.

Description

Before using any stutter fix mods, if your game ever goes over 140~ FPS, you'll have horrible stutter due to an engine bug. Always cap your frame rate!

What this config does do:

  • []Replaces the game's GameConfig XML using Lenny's Mod Loader.

    []Modestly raises a few of the game's various memory pool values.

    []Potentially reduces framerate hitches in busier locations and combat.

    []Increases VRAM and memory usage of the game. This WILL hurt performance if you're memory limited.

    What it does not do:

    • []Add an extra 0 to every memory pool. "More zeros = gooder" is a myth.

      []Fix the 140~ FPS stutter bug. It's an engine issue unfixable by mods.

      []Make a below min-spec toaster suddenly run the game.

      []Download more RAM or VRAM.

      Not intending to call anyone out, as lots of people do it. But every GameConfig replacer mod I've seen has quite drastically increased memory pools. Its always worth remembering that Rockstar wouldn't have done such conservative memory allocations unless it was for good reason. Typically people will double or triple pools, with some values even being multiplied by 10, because they think more is always gonna be better. Even just doubling up on a memory pool can be excessive, however. What I've learned from other games is that allotting too much memory to one specific task can risk instability, as too much memory being allocated for one specific task will sometimes hog resources from every other task. This may result in anything from stutters to even crashes.

      While these other GameConfigs did seem stable in my testing, I'm a paranoid son of a cowpoke. So I decided to make my own config replacement that doesn't go too hog wild. Sharing it because it helped me a bit and I didn't wanna lose it. Specifics in spoiler.

      CPopZoneSpawner - 256 > 384

      CScriptEntityExtension - 600 > 750

      fwScriptGuid - 1450 > 1800

      MaxLoadRequestedInfo - 3000 > 4000

      MaxManagedRequests - 20000 > 25000

      MaxUnguardedRequests - 13000 > 16000

      MaxReleaseRefs - 15000 > 18000

      Object - 3000 > 3500

      CEvent - 1000 > 1250

      CMoveObject - 450 > 600

      atDScriptObjectNode - 500 > 750

      CGameScriptHandler - 50 > 85

      CGameScriptHandlerNetwork - 50 > 85

      PedMemoryMultiplier - 500 > 750

      VehicleMemoryMultiplier - 500 > 750

      MaxWritableResources - Various > 12000

      EntityDrawDataCacheGPUBufferSizeKB - Various > 30528

      MaxWritableResources - Various > 30000

      MaxDataResourcesDuplicateCache - Various > 18432 (for both non-1 instances)

      aiTextureMaxMem_X - Various > 20000 (for every instance)

      MaxEntityComponentIdentityCount - Various > 43048 (for every instance)

      MaxExtensionComponentIdentityCount - Various > 12000 (for every instance)

      CacheLoaderBufferSizeKB - 2300 > 2800

      EntityDrawDataCacheBufferSizeKB - Various > 6144 (for every instance)

      EntityDrawDataCacheGPUBufferSizeKB Various > 30528 (for every instance)

      AdditionalBankEntityDrawDataCacheGPUBufferSizeKB - Various > 3072 (for every instance)

      Frequently Asked Questions

      Will this hurt my FPS?

      No. Your average FPS will stay about the same. The stutters and hitches in it will (ideally) be less frequent, like they were in my testing.

      Does this risk crashing or freezing the game?

      No. I tested it pretty extensively (likely around 20+ hours total), and had the config cause no issues.

      How much dedotated wam do you have?

      This mod was made and tested with 12GB RAM, 4GB of VRAM, and on a 1TB HDD. Windows 10, 1050Ti, and a i5-3470.

      Is it safe to add or remove mid play through?

      Yes. This mod should be safe to add or remove from your game at anytime. No harm will happen to your saves to my knowledge.

      My game is illegal / pirated / cracked! Can I use this mod?

      Do what you want 'cuz a pirate is free. Just don't expect support from me or for me to accommodate you. Software piracy

📊 Mod Details

Game
Reddeadredemption2 Mods
Author
KaptainCnucklz
Version
1.0.1Beta
Downloads
51,956
Endorsements
997
Category
Miscellaneous
Created
5/29/2022
Updated
10/16/2022

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