Realistic (Increased) Suspect HP Mod

⭐ — (1 endorsements) 📥 564 downloads 📌 v1.0.2 📅 7/11/2026
🟡 Updated this year

By blobfish209 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/26/2026 📅 Created: 7/11/2026

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #22 of 57 Gameplay mods in this game by downloads

📋 About This Mod

Do you really think someone can be definitively and immediately neutralized with 1-3 bullets? Real life doesn't say so, and that's what this mod changes. Suspects now emulate the real durability of the human body better with the new 2.5x

Overview

The base game model of suspects being out of the fight after being hit twice isn't very true to real life, so I changed it.

To enhance the realism and gameplay of Ready or Not, I've taken upon myself to change the dynamics of the game by giving suspects more health and mildly overhauling some other functions of the game.

Suspects now have 250% of their regular HP on hard mode (475 on most missions, 575 on the "harder" ones).

This health buff applies for everyone: civilians, SWAT, and the player. This change generally removes the ability to die in 2-3 bullets, unless it is a headshot.

To make this mod functional, SWAT AI (specifically fire rate) is changed as is the headshot multiplier of each caliber, and to enhance the realism of this game, ammo types have been changed to more closely match reality (no . 50 AE magically murdering everyone).

Player Changes

Player HP has been changed from 160 to 400.

In addition, the damage cap has been removed, meaning you take more damage from high caliber weapons instead of it all being capped at 70/80. This also means you WILL die if you get headshot, unlike vanilla where you magically can survive two of them.

Generally this makes the player more tanky, being able to survive more torso hits than on vanilla hard mode. On the other hand, the player dies faster than vanilla to rifle caliber leg hits (similar to vanilla on pistol caliber leg hits).

Note: You can still die in under a second if you massively fuck up, so you're far from invincible.

SWAT Changes

SWAT HP changed from 250 on Standard/200 on Hard to 400 on all difficulties.

SWAT fire rate has been increased (i.e mag dumping) to deal with the increased suspect HP, and they shoot faster at longer ranges.

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(Live recreation when initially testing this mod)

Suspect AI Changes

I, somewhat unfortunately, have been required to make my own AI mod since I am editing the difficulty files in the game (where the suspect AI data is contained). I think I did a pretty good job, though, but I will try to get this mod compatible with other AI mods as soon as I learn how (help appreciated).

Difficulties

Hard Mode- Real challenge, moderate-extremely difficult solo clear, up to hard squad clear,  recommended multiplayer

Standard mode- Closer to vanilla gameplay, easy-hard solo clear, easy squad clear, recommended singleplayer

Casual mode- HP changes/SWAT fire rate changes,

📊 Mod Details

Game
Readyornot Mods
Author
blobfish209
Version
1.0.2
Downloads
564
Endorsements
1
Category
Gameplay
Created
7/11/2026
Updated
7/26/2026

🔧 How to Install Ready or Not Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Ready or Not →

Visit the official mod page for specific installation instructions for this mod.

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