Ready or Custom - Mission Editor Expansion
🟢 Updated this monthPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 57 Gameplay mods in this game by downloads
📋 About This Mod
Ready or Custom massively expands Ready or Not's Mission Editor with 315 clearly documented controls for suspects, civilians, SWAT AI, weapons, health, morale, accuracy, reactions, movement, traps, spawns and mission rules. Build, balance
READY OR CUSTOM
MISSION EDITOR EXPANSION
Create the mission. Control the behavior. Define the experience.
Created by TheKillerMax
Version 2. 5
A MASSIVE EXPANSION FOR THE READY OR NOT MISSION EDITOR
Ready or Custom 2. 5 transforms Ready or Not's Mission Editor into a deeper, clearer and more reusable mission workshop. It exposes the settings that the current Mission Builder can safely save, organizes them into readable pages, explains them in plain language, and adds a companion Control Center for profiles, exact values, weapon pools and multilingual guidance.
The original editor remains the foundation. Ready or Custom expands it without pretending that a map can support actors, traps, objectives or coordinates that are not present in the original game. Every control is designed to write a real saved value, preserve the native default state when requested, and make testing and sharing easier.
The objective is simple: let players create, balance, save, reuse and share highly customized missions without manually editing configuration files or installing a separate AI preset for every playstyle.
You can use the same editor to create:
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[]Slower and more realistic operations[/]
[]Extremely difficult tactical missions[/]
[]Aggressive close-quarters engagements[/]
[]Unpredictable suspect behavior[/]
[]Professional or customizable SWAT teams[/]
[]High-population missions[/]
[]Surrender-focused scenarios[/]
[]Active Shooter situations[/]
[]Heavily armed encounters[/]
[]Experimental AI configurations[/]
[]Weapon-specific combat scenarios[/]
Every setting is optional. Leaving a control on Default Preset allows the selected mission, difficulty or game profile to retain its original value.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━CURRENT MOD CONTENT
The current release includes:
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[]315 advanced Mission Editor controls[/]
[]331 visible Basic + Advanced controls[/]
[]38 organized configuration sections[/]
[]76 verified primary weapon entries in the Control Center registry[/]
[]26 verified secondary weapon entries[/]
[]15 registered suspect behavior archetypes[/]
[]Nine civilian behavior archetypes[/]
[]15 numeric interval controls[/]
[]165 selectable minimum-to-maximum interval pairs[/]
[]10 clearly named door-trap position choices (five trap types in Lower and Upper positions)[/]
[]Eight selectable Bone Target Zone combinations[/]
[]12 complete language editions[/]
[]315 advanced help descriptions plus localized visible labels and guidance[/]
[]Independent Player, SWAT AI, Suspect, Civilian and Mission categories[/]
[]Integrated Ready or Custom branding and version information[/]
[]The original map name and Mission Editor watermark remain preserved[/]
The expanded controls are divided across five main categories:
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[]Player[/]
[]SWAT AI[/]
[]Suspects[/]
[]Civilians[/]
[]Mission[/]
Settings are separated into focused thematic pages instead of being placed inside enormous, difficult-to-navigate lists. Each section contains no more than 24 controls.
Long selections such as character appearances and door-trap combinations use readable text selectors instead of overcrowded rows of overlapping slider points.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━EVERYTHING ADDED SINCE VERSION 2. 2
VERSION 2. 2 — COMMUNITY FIXES AND CONTROL CENTER
The expanded archetypes were rebuilt so every available name is connected to a real game archetype before a mission starts. Sentry, Roaming Shooter, Noncompliant, Training, VIP and Bomber were registered correctly, while the duplicate civilian Scared entry was removed. The suspect weapon registry was rebuilt from working identifiers, including all MK18 variants and MK18 CMAG, S_G3A3, G18 and S_G19. Sixteen large-range sliders became faster to use, and the first Control Center added reusable profiles, keyboard value editing, weapon groups, backups and
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[]Player[/]
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[]315 advanced Mission Editor controls[/]
📊 Mod Details
- Game
- Readyornot Mods
- Author
- TheKillerMax
- Version
- 2.5
- Downloads
- 977
- Endorsements
- 12
- Category
- Gameplay
- Created
- 9/7/2026
- Updated
- 9/9/2026
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