Martini Gasolini MOD
⚪ Last updated 2024Preview

🔍 Analysis
- 🏆 #40 of 57 Gameplay mods in this game by downloads
📋 About This Mod
Make RON Great Again and be prepared for WAR with Insane AF AI.Tons of health, they run around like crazy and desire to kill you. They ignore almost everything you do and would rather die than surrender. Go ballstic with LtL and even give
RON 1. 0 THIS IS WAR, INSANE AF AI
HIGHLY AGGRESSIVE, CHAOTIC, DYNAMIC SUSPECT AI (but not SuperhuMan)
BACKGROUND:
Vanilla is unbalanced. The suspects have superhuman abilities, but encounters are short. There are not enough civs in maps for organic dynamic interaction.
I wanted CHAOS, FAIR CHALLENGE, and above all ENJOYABLE EXCITEMENT.
Perhaps vanilla is too specialized for my tastes as a gamer.
I use '10x Armor with 90 slots' mod. YOU WILL NEED BETTER ARMOR and MORE AMMO
I use 'No SWAT' mod. LESS MESSY, LESS FRUSTRATING, and better game performance
for lethal i use Ballistique's Dracarys Gen 12 shotgun
(ORIGINAL FILE DESCRIPTION, SEE BOTTOM FOR 2. 0 DESCRIPTION)
Objective is to adjust the vanilla AI to create possibility for more dynamic interaction between suspects and players such that the Suspects are formiddable but not OP or way too superior. The goal is an increase in chaos and fair challenge and therefore enjoyability and replayability.
Non-lethal is now more challenging and intense. Suspects are far more aggressive and do NOT want to be taken alive (but you should really try).
Damage to player has been slightly increased (SEE CONTEXT)
Suspect accuracy has not been decreased, however their ability to perceive small amounts of your body has been greatly reduced. The idea is that they shouldn't really see your limbs quite as much and require greater target exposure to react.
Enemies will leave cover a bit more and search for cover further away which will enable more encounters and increase chance of being ambushed.
Have reduced player cover exclusion area so that Suspects will be able to find cover within a few yards of you
Wanted revolver to still be 1 shot most of the time, but wanted posibility to bleed out for a few seconds too so they give you a final lunge
Slightly less locked doors, slighty more open doors
Suspects are/have:
much less likely to give up and require much suggestion.
Slightly more numerous
slightly more robust
far more aggressive and resistant to surrender
more likely to fake surrender
slightly more likely to spawn without a weapon
more likely to flee the room (so that those who spawn empty handed can run and fetch a weapon)
much more likely to stab when you move to arrest
much more morale (when an enemy Morale reaches 0 they surrender. most changes lessen how much morale your actions detract from suspects)
much higher starting stress (Stress is a measure of aggression and state of alertness)
less affected by everything (aiming at them doesn't do nearly as much)
don't hesitate as much or for as long
empowered by allies (surrendered foes will stand back up, reach for more weapons, etc)
mildly decreased visual acuity
greater flashlight detection
hear grenad
📊 Mod Details
- Game
- Readyornot Mods
- Author
- DANM
- Version
- 3.0
- Downloads
- 239
- Endorsements
- 4
- Category
- Gameplay
- Created
- 1/9/2024
- Updated
- 1/12/2024
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