Martini Gasolini MOD

⭐ — (4 endorsements) 📥 239 downloads 📌 v3.0 📅 1/9/2024
⚪ Last updated 2024

By DANM · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/12/2024 📅 Created: 1/9/2024

🔍 Analysis

  • 🏆 #40 of 57 Gameplay mods in this game by downloads

📋 About This Mod

Make RON Great Again and be prepared for WAR with Insane AF AI.Tons of health, they run around like crazy and desire to kill you. They ignore almost everything you do and would rather die than surrender. Go ballstic with LtL and even give

RON 1. 0 THIS IS WAR, INSANE AF AI

HIGHLY AGGRESSIVE, CHAOTIC, DYNAMIC SUSPECT AI (but not SuperhuMan)

BACKGROUND:

Vanilla is unbalanced. The suspects have superhuman abilities, but encounters are short. There are not enough civs in maps for organic dynamic interaction.

I wanted CHAOS, FAIR CHALLENGE, and above all ENJOYABLE EXCITEMENT.

Perhaps vanilla is too specialized for my tastes as a gamer.

I use '10x Armor with 90 slots' mod. YOU WILL NEED BETTER ARMOR and MORE AMMO

I use 'No SWAT' mod. LESS MESSY, LESS FRUSTRATING, and better game performance

for lethal i use Ballistique's Dracarys Gen 12 shotgun

(ORIGINAL FILE DESCRIPTION, SEE BOTTOM FOR 2. 0 DESCRIPTION)

Objective is to adjust the vanilla AI to create possibility for more dynamic interaction between suspects and players such that the Suspects are formiddable but not OP or way too superior. The goal is an increase in chaos and fair challenge and therefore enjoyability and replayability.

Non-lethal is now more challenging and intense. Suspects are far more aggressive and do NOT want to be taken alive (but you should really try).

Damage to player has been slightly increased (SEE CONTEXT)

Suspect accuracy has not been decreased, however their ability to perceive small amounts of your body has been greatly reduced. The idea is that they shouldn't really see your limbs quite as much and require greater target exposure to react.

Enemies will leave cover a bit more and search for cover further away which will enable more encounters and increase chance of being ambushed.

Have reduced player cover exclusion area so that Suspects will be able to find cover within a few yards of you

Wanted revolver to still be 1 shot most of the time, but wanted posibility to bleed out for a few seconds too so they give you a final lunge

Slightly less locked doors, slighty more open doors

Suspects are/have:

much less likely to give up and require much suggestion.

Slightly more numerous

slightly more robust

far more aggressive and resistant to surrender

more likely to fake surrender

slightly more likely to spawn without a weapon

more likely to flee the room (so that those who spawn empty handed can run and fetch a weapon)

much more likely to stab when you move to arrest

much more morale (when an enemy Morale reaches 0 they surrender. most changes lessen how much morale your actions detract from suspects)

much higher starting stress (Stress is a measure of aggression and state of alertness)

less affected by everything (aiming at them doesn't do nearly as much)

don't hesitate as much or for as long

empowered by allies (surrendered foes will stand back up, reach for more weapons, etc)

mildly decreased visual acuity

greater flashlight detection

hear grenad

📊 Mod Details

Game
Readyornot Mods
Author
DANM
Version
3.0
Downloads
239
Endorsements
4
Category
Gameplay
Created
1/9/2024
Updated
1/12/2024

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