Doors Max Open Angle (DLC4 - Boiling Point)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #53 of 184 Gameplay mods in this game by downloads
📋 About This Mod
IMPORTANT NOTE
This mod affects all doors of every map in the same way .
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[]Using higher-degree versions increases the likelihood of doors colliding with, clipping into, or passing through nearby objects and walls. This disruption may not be good for you if you care about gameplay flow / realism / visuals.
For that reason, I can only recommend using 95 to 120 degrees to minimize this visual problem.[/
][]Using values below 75 degrees will require you to push the door further with your character’s body it in order to create enough space to pass through, even if you already have fully open the door.
This results in a poor gameplay experience, so these low angles will not be added.
Still, the 75 degree version gives you just enough space for the default character model to go through it without bumping with the door.[/]
ONLY HOST:
Only the host of the lobby is required to have this mod installed. Every other players will inherit the same functionality.
MODS INCOMPATIBILITY LIST:
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[]Any mod that alters door data in almost any way will likely be incompatible.
(This does not include mods that only change the probability of map doors spawning locked or open. This are configured by AI mods)[/
]LATEST PATCH NOTE:
Added new angles: 75, 95, 105, 115, 125, 155 and 160 degrees.
FUTURE:
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[]It is planned a more manageable version that lets you tweak some settings to configure the desired angle degree. This would eliminate the need to restart the game if you normally use different angles.[/]
[]I have in mind, if the previous thing works, to add more functionality and settings.[/]
[]Not planned at the moment, but I have considered creating a version with map-specific door angles, so each map could use the highest possible opening angle without introducing the issues mentioned above.
The difficulty in here is that some maps share the same door with others thus making it harder to set a good angle.
Also, doing such thing would take a lot of time to properly test and refine.[/]
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[]It is planned a more manageable version that lets you tweak some settings to configure the desired angle degree. This would eliminate the need to restart the game if you normally use different angles.[/]
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[]Any mod that alters door data in almost any way will likely be incompatible.
A small gameplay tweak for DLC4 - Boiling Point that lets you adjust the maximum opening angle of all doors. With 93 endorsements and 11,687 downloads, it's a niche utility for players who find default door angles limiting. Last updated July 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Simple and focused—does exactly what it says without bloat.
- Decent community traction (93 endorsements, 11k downloads) for a niche tweak.
- Recently updated (July 2026), so it's likely compatible with current game version.
⚠️ Cons
- Very narrow scope—only affects door angles, so if you're not bothered by that, it's useless.
- Potential compatibility risk with other mods that alter door behavior or animations.
- No detailed description means you'll have to test to see if it works with your mod setup.
For players who find the default door opening angles in DLC4 - Boiling Point annoying and want more control. If you're a modder or enjoy tweaking small gameplay details, this is a handy tool. Skip if you're looking for major gameplay overhauls—this is a micro-adjustment.
💡 Beginner Tips
- Since it's a simple tweak, back up your original files before installing to revert easily.
- Test the mod in a new game or save to see if the angle change feels right.
- If you use other door-related mods, install this one last to avoid conflicts.
📊 Mod Details
- Game
- Readyornot Mods
- Author
- TheZarek
- Version
- 1.1.0
- Downloads
- 11,687
- Endorsements
- 93
- Category
- Gameplay
- Created
- 8/28/2025
- Updated
- 7/28/2026
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