Beyond Max Suspects (v1.5 Update)
🟢 Updated this monthPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 21 Scripts mods in this game by downloads
📋 About This Mod
Spawn as many suspects (and civilians) as you want, not limited to maximum number of spawn points like typical max suspects mods.
Beyond Max Suspects
Typical max suspects mod works by changing the difficulty files and requesting the game spawn more suspects and are limited by the number of spawn points present in each map.
Max suspect mod on a map that only supports 11? you get 11. This mod lets you get 100.
Features
1. You get what you asked for
This mod is instead a script the forcibly spawn more suspects on mission start until it reaches the target.
Ask for 100? you get 100. Ask for 500? well go find out because my PC cant.
2. Different every run
- Randomized room-by-room distribution, re-seeded per mission
- Unpredictable unlike typical saturated map on max suspects mods which by definition mean all spawn points are used (and so always the same every run)
3. Spawnkill protection
- LOS and distance check blacklist area/rooms near spawn from spawning extras.
- Does NOT prevent them from running out the door and charging you anyway.
4. Host only - everybody else doesnt need to install anything
5. Compatible with other AI Mods
This mod only spawn more suspects on mission start. It doesnt touch the difficulty files so if you have other AI mod that changes the config, they can be used together!
6. Avoids duplicating objective/named suspect like michael or amos
7. Updated mod version 1. 6 also let you spawn more civilians / beyond max civilians
INSTALL(ALL-IN-1, includes UE4SS Experimental)
1. Extract/Drop everything into ReadyOrNot\Binaries\Win64\
INSTALL(Standalone, if you already have UE4SS)
1. Install UE4SS Experimental first: (or skip if you already have one installed) - UE4SS_v*.zip
https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest
2. Drop Mod folder into:
ReadyOrNot\Binaries\Win64\ue4ss\Mods\
UPDATING
Option 1. Just use ALL-IN-1 to Extract/Drop overwrite everything into ReadyOrNot\Binaries\Win64\
Option 2. Replace the standalone BeyondMaxSuspects folder in ReadyOrNot\Binaries\Win64\ue4ss\Mods\
UNINSTALL
just delete the BeyondMaxSuspects in Mods folder (or delete ue4ss entirely depending on if you use it for other mods)
CONFIGURE
...\Steam\steamapps\common\Ready Or Not\ReadyOrNot\Binaries\Win64\ue4ss\Mods\BeyondMaxSuspects\Scripts
Scripts\config.lua is one line: (copy from config.example.lua and rename it config.lua - default of 100 will be used without config file)
-suspects = 100 -- fill every map to 100
-suspects = "3x" -- 3x whatever map/AI mod requested
Set it to 0 or "1x" to follow your difficulty files instead:
-suspects = 0 -- fill up to whatever the difficulty file requested if you have any installed (or vanilla) , Beware if you have other max suspects mod, some put absurd number in there so hardcap is 500 (i dare you change it, and send the screenshot to me if game havent crashed by then)
works similarly for civilians
-civilians = 100
-civilians = "2x"
DISCLAIMER
100% AI Coded - deal with it
RECOMMENDED (Optionally)
(FPS Boost) (QoL) No Evidence - https://www.nexusmods.com/readyornot/mods/8820
Respawn Player - https://www.nexusmods.com/readyornot/mods/4470
Armor Slot Increase(You likely need more ammo) - https://www.nexusmods.com/readyornot/mods/3868
AI Mod Generator(mine, lets you customize ai behavior) - https://www.nexusmods.com/readyornot/mods/8486
Spawn Police(4 extra meat shields for multiplayer) - https://www.nexusmods.com/readyornot/mods/4038
Unsuspecting friends - not downloadable
Expected reactions: "Why is it so laggy?", "WHAT THE FUCK?"
📊 Mod Details
- Game
- Readyornot Mods
- Author
- nutnnut
- Version
- 1.7
- Downloads
- 1,392
- Endorsements
- 17
- Category
- Scripts
- Created
- 8/27/2026
- Updated
- 9/23/2026
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