Assault Rifles As Secondary Weapon (DLC4 - Patch 1.4.2 Ready)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 46 Loadouts mods in this game by downloads
📋 About This Mod
AssaultRifleAsSecondaryWeapon_AddOn
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[]This version places Assault Rifles in the secondary weapon category (PISTOL) without removing them from primary weapons.
[
]The Mk1 Carbine BCM is not available in this version. You can use the Replacement version only for this weapon.[]All players need to have the mod for it to work in multiplayer.
[]When using a sight attachment it does not stay aligned. This does not happen in the Replacement version.
[]If the weapons do not appear, go to "%localappdata%\ReadyOrNot\Saved\SaveGames\" and delete the "SBL" folder.
[]If it still doesn't work, try installing another mod that adds a weapon (for example Glock 17 Gen 3). I don't know why, but sometimes this version needs another mod that adds a weapon to work.
AssaultRifleAsSecondaryWeapon_Replacement
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[]This version places Assault Rifles in the secondary weapon category (PISTOL) removing them from primary weapons.
[
]This version is less compatible with other mods, but does not require any other mods.[]You can choose which Assault Rifles you want as your secondary weapons.
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[]Note:
[]For the mod to work in multiplayer, all players need to have the mod (note: if you only have the MK18 and the other player only has the MCX, the mod does not work, both players need the MK18 and the MCX).
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[]To remove the mod you have to delete the mod from the Paks folder, then open the game, go to Loadout and in the secondary weapon menu click on Pistol (located below the letters LOADOUT in the top left corner).
The mod works with Shield and SWAT AI officers.
Known issues:
Assault Rifles don't have a category. Assault Rifles use the PISTOL category.
Weapons are not in the correct position when using the shield.
The game crashes when using burst mode along with a shield. Only single-shot and full-auto modes can be used.
Bug in weapon animations when firing with shield.
Try my other loadout mods:
Shotguns As Secondary Weapon
Submachine Guns As Secondary Weapon
Non-Lethal As Secondary Weapon
Pistols As Primary Weapon
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[]This version places Assault Rifles in the secondary weapon category (PISTOL) removing them from primary weapons.
This mod for 7 Days to Die moves assault rifles from the primary weapon slot to the secondary weapon category, allowing players to equip them alongside other primary weapons. It's a simple loadout tweak for players who want more flexibility in their loadout, with 195 endorsements and recent updates for DLC4 and Patch 1.4.2.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 195 endorsements and over 13k downloads
- Recently updated for the latest patch, so it's likely to work with current game version
- Does exactly what it says: no bloat, just moves assault rifles to secondary slot
⚠️ Cons
- May conflict with other mods that alter weapon categories or loadout slots
- Limited scope: only affects assault rifles, not other weapon types
- Potential balance implications: having two primary weapons could make the game easier
For 7 Days to Die players who want to carry an assault rifle alongside a shotgun or sniper without switching. If you're a completionist or like experimenting with loadouts, this is a simple tweak. Skip if you prefer vanilla balance or don't use assault rifles often.
💡 Beginner Tips
- Since this mod changes weapon categories, make sure to check for conflicts with other loadout mods you might have installed.
- If you're playing on a server, ensure the mod is installed on the server side as well to avoid desync.
- After installing, verify in-game that your assault rifles appear in the secondary slot before heading into combat.
📊 Mod Details
- Game
- Readyornot Mods
- Author
- VoltsCorp
- Version
- 2.3
- Downloads
- 13,152
- Endorsements
- 195
- Category
- Loadouts
- Created
- 3/23/2024
- Updated
- 3/26/2026
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