AI and level setting realism mod

⭐ — (57 endorsements) 📥 1,931 downloads 📌 v1.3 📅 12/7/2022
⚪ Last updated 2022

By Parsnip · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/15/2022 📅 Created: 12/7/2022

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #155 of 184 Gameplay mods in this game by downloads

📋 About This Mod

Edits AI and level settings to more realistic values

this mod is designed to adjust ai and level settings such that they more closely represent what a real police or swat scenario would be like. aside from the private security characters, paramilitary, and terrorists, ai accuracy is reduced to more accurately match their real world skill level. no more getting snap shot by convenience store robbers from across the room. amount of suspects are reduced to a more realistic number. no more endless streams of suspects piling up at door ways like a call of duty game. other minor changes, among others, includes more fitting trap types for certain missions or removal of them where they don't really make sense

my motivation for making this mod is that i find the idea of swat sending in 5 officers against 15 to 20 suspects (in certain maps) to be highly irrational, downright suicidal, and immersion breaking. if anything the police would send in overwhelming force. plus events like the charlie hebdo or radisson blu were committed by only a pair of attackers. vast majority of active shootings is solo or pairs. civilian numbers remain the same or are increased as that is most often what swat is dealing with when it comes to large gatherings like in clubs or parties.

imo the challenge of a lot of enemies isn't interesting, it's more interesting to be immersed in a very plausible and realistic experience where the enemy is challenging not by by virtue of numbers, but by being individually intelligent, using cover, hiding, ambushing, and trying to survive or evade police while simultaneously dealing with hostages and other complications. to that end, i have tried to tweak the settings to reflect these aspects. a happy accident of these changes appear to be that the suspect is more willing to use civilians as human shields.

note to developers: this mod is not meant as a critique of the game. it is still early access and many features are not yet implemented, furthermore the level, ai properties, and amount of ai are all subject to change as they have been with each update. i still believe this is the best swat game ever made. however this mod reflects the features i personally value more in the current state of the game.

please provide feedback on what you would like to see or issues you encountered using this mod, thank you.

Specific changes as of newest version 1. 3(Compatible with latest hotfix):

-Reduced suspect count from 10-20 to 1-5 for most maps, Sullivan's slope unaltered

-Reduced robber and other low level criminal accuracy. Veterans, paramilitary, private security, cultists, and terrorists remain accurate

-In no knock warrant maps, ie twisted nerve, increased chance for suspects to spawn unarmed(will run away first then pull out gun if they see officers)

-increase chance for suspect to spawn in low stress state in appropriate scenarios.

-Increased civilian chance to surrender on sight in certain maps that make s

📊 Mod Details

Game
Readyornot Mods
Author
Parsnip
Version
1.3
Downloads
1,931
Endorsements
57
Category
Gameplay
Created
12/7/2022
Updated
12/15/2022

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