Rededrunk's Factions
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #128 of 218 Scripts mods in this game by downloads
📋 About This Mod
This mod was inspired by San Andreas and GTA V. I always liked how in those games, gangs actually existed in the open world. Gangs would be hanging around in the city and despite how subtle it was, it really added to the atmosphere. But in RDR2, every gang encounter is scripted and/or is tied to missions.
With this mod, you’ll start seeing gangs living naturally across the map, chilling in town, running supplies, fighting other factions or causing random trouble. But it's not just gangs, it's other groups as well such as Cornwall's men, the U. S. Army, etc. For a full list, see below.
This mod was made for the main game during the year of 1899. It will still work after the epilogue but the factions are from 1899 which might seem weird in terms of lore. Some groups no longer exist by 1907, and this mod does not touch New Austin since you can only really set foot there after the main game.
I built a full relationship system between factions, so they actually react to each other and to the player. Some groups get along, some hate each other on sight, and those relationships can shift depending on area control. Each faction holds parts of the map based on their lore, but there are contested areas where some factions might fight one another.
This mod is disabled during main missions. It will still run during open world missions, however.
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[]Rededrunk Factions.ini - Allows you to enable/disable factions. Set true to enable or false to disable.
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]Rededrunk_Factions.txt - Stores and tracks faction territory ownership, relationships, rotation timing, and events. The script reads and updates this file automatically. The file allows changes to persist between sessions, ensuring evolving world states and organic faction behavior. Do NOT change any of these values or it might not work properly.O'Driscoll Boys
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[]Main Location(s): The Heartlands (New Hanover), Big Valley (West Elizabeth)
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]Behaviors: Can be found pretty much all over the map, but mainly hangs out in Valentine and the Heartlands.Lemoyne Raiders
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[]Main Location(s): Scarlett Meadows (Lemoyne), Bayou Nwa (Lemoyne)
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]Behaviors: Can be found all over Lemoyne; hangs out in Rhodes and Saint Denis; can be seen as far as Van Horn Trading Post.Murfree Brood
- []Main Location(s): Roanoke Ridge (New Hanover)
[]Behaviors: Unpredictable and roams around Roanoke Ridge; can raid small areas and settlements on occasions.
Foreman Brothers
[]Main Location(s): Scarlett Meadows (Lemoyne)
[]Behavi
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[]Main Location(s): Scarlett Meadows (Lemoyne), Bayou Nwa (Lemoyne)
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[]Main Location(s): The Heartlands (New Hanover), Big Valley (West Elizabeth)
Rededrunk's Factions adds new factions to the open world, enriching the game's social and combat dynamics. With 272 endorsements and nearly 15,000 downloads, it's a popular script-based content mod. The description is minimal, so details on specific factions are limited, but it's actively maintained as of late 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- 272 endorsements show the community digs it.
- Nearly 15k downloads means it's been tested by a lot of players.
- Fresh update in late 2025 – the author's still supporting it.
⚠️ Cons
- Description is bare-bones – no clue what factions you're actually getting.
- Script mods can be finicky with other mods that touch faction AI.
- No version info given – could be a compatibility gamble with your load order.
If you're a veteran player who's already explored everything and wants new groups to stumble into, this could add some spice. Also good for roleplayers who want more political or enemy factions to interact with. But if you need detailed docs, you'll be flying blind.
💡 Beginner Tips
- Check if the mod requires a new save – script mods often do to avoid conflicts.
- Look for patches if you use other faction overhauls, since scripts can clash.
- Read the posts tab on the mod page for user reports on bugs or load order tips.
📊 Mod Details
- Game
- RDR2 Mods
- Author
- Rededrunk
- Version
- 1.0.8H
- Downloads
- 14,990
- Endorsements
- 272
- Category
- Scripts
- Created
- 10/26/2025
- Updated
- 11/12/2025
🔧 How to Install RDR2 Mods
Install Script Hook RDR2 first. Most mods go in game directory.
📖 Full step-by-step install guide for RDR2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for RDR2 commands, item IDs, and more.
Keep browsing — more RDR2 mods await