Custom Items
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #105 of 130 Miscellaneous mods in this game by downloads
📋 About This Mod
This mod lets you define new items using JSON syntax, for example:
"uniqueName": "steakAndEggs",
"maxUses": 1,
"settings_Inventory": {
"texturePath": "steakAndEggs.png",
"localizationTerm": "Item/steakAndEggs",
"displayName": "Steak and Eggs",
"description": "A hearty meal!",
"stackSize": 5
"settings_usable": {
"isUsable": true,
"allowHoldButton": true,
"useButtonName": "LMB",
"useButtonCooldown": 1. 1,
"animationOnSelect": 38,
"animationOnUse": 15,
"forceAnimationIndex": false,
"setTriggering": false,
"lockItemDuringCooldown": true,
"resetTriggerOnDeselect": "",
"consumeUseAmount": 1,
"eventRef_break": "",
"useableItemTemplate":"ClayPlate_SteakWithJam",
"useableItemTextures":{
"Meals_AlbedoTransparency": "steakAndEggs_use.png"
"settings_consumeable": {
"foodType": 3,
"foodForm": 1,
"oxygenYield": 0. 0,
"hungerYield": 60. 0,
"bonusHungerYield": 60. 0,
"thirstYield": 0. 0,
"bonusThirstYield": 0. 0,
"isRaw": false,
"eventRef_consumeSound": "event:/char/chew"
"settings_cookable": {},
"settings_equipment": {}
The above defines a new meal item, steakAndEggs, based on ClayPlate_SteakWithJam.
It uses a custom png file for its inventory icon, and uses the ClayPlate_SteakWithJam in-game model with a modified texture to turn the jam yellow to look like egg (see the screenshots).
It has similar nutritional value to steak with jam, except less thirst and more hunger yield.
Usage
To use this mod, put your json code like above in a file with the json extension like steakAndEggs.json - make sure you are not saving it as a txt file. Put that file along with your your png files into the folder BepInEx/plugins/CustomItems. You can use subfolders, just make sure you add the subfolder to the png path in the code above.
To get info on existing items, you can use /dump <ItemName> in the chat box. Item names are here. This command will dump a json file into the CustomItems folder with an underscore on the front (files with underscore will not load as new items).
Textures
Getting in-game texture assets to create graphics is a little more complicated. The mod allows changing inventory sprites and main textures on mesh renderers of held objects.
I use this tool to export all Texture2D
Custom Items by aedenthorn lets you create new in-game items using JSON and image files. It's a niche utility mod for modders and players who want custom content without coding. With only 2 endorsements and 114 downloads, it's early in its lifecycle, last updated January 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Straightforward concept: JSON + images = new items, perfect for tinkerers.
- Fresh mod (last updated Jan 2026) with room to grow.
- Lightweight utility that doesn't bloat your game.
⚠️ Cons
- Tiny user base (2 endorsements) means little community feedback or troubleshooting.
- No documentation or examples provided in the description—you're on your own.
- Potential compatibility issues with other mods that alter item systems.
For modders and players who want to add custom items without learning a full modding framework. If you're comfortable with JSON and image editing, this gives you a quick way to inject new content. Skip if you want ready-made items or need hand-holding.
💡 Beginner Tips
- Check if the game requires EAC or anti-cheat to be disabled for mods to work.
- Start with a simple item (like a new consumable) to test the JSON structure before making complex items.
- Look for example JSON files in the mod's folder or online to understand the schema.
📊 Mod Details
- Game
- Raft Mods
- Author
- aedenthorn
- Version
- 0.1.0
- Downloads
- 114
- Endorsements
- 2
- Category
- Miscellaneous
- Created
- 1/5/2026
- Updated
- 1/5/2026
🔧 How to Install Raft Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Raft →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Raft commands, item IDs, and more.
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