SkM.30
⚪ Last updated 2021This mod may not work until the author updates it. Check for an update, or see the rollback guide.
⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #17 of 141 Miscellaneous mods in this game by downloads
📋 About This Mod
Introducing the SkM. 30, an advanced model of the Sk. 30 with canards and advanced weapon systems! Requires Project Sicario Merger (PSM).
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NEW IN V1. 1
- Repackaged the SkM30_P.pak into a single .pak file that only replaces the model. The PSM .dtp has been extracted to reduce total file size and make it easier for the user to fine tune the plane's stats and arsenal. Therefore, you will now be choosing between different .dtp files, rather than .pak files. They have been put in folders that correspond to the included features.
- Removed redundant weapons: HISM, MLAG-2. Loadout tweaks already included more practical, multiuse versions of these weapons (HMAA, STDM-2).
- You can choose between 3 different cannon types: Rapid (Vanilla/Default), Heavy (Sk. 25-like), SP34R (SkM. 30 v1. 0). ONLY AVAILABLE WITH "LOADOUT TWEAK ONLY" OR "FULL" .dtp PACKAGES!
- "LoadoutTweak" and "Full" versions use custom weapon entries that have modified MaxProjectile and MaxMultiLock parameters. These custom weapons are standalone and do not affect the same weapons for other aircraft, unlike v1. 0. They should also not conflict with changes made with Balanced Wingman, but the SkM's custom weapons CAN inherit changes made by that mod if loaded after it, but my tweaks will still work.
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Features:- SkM. 30, the PW analogue of the Su-30SM. Replaces the Sk. 37
- Custom fully animated TPS mesh.
- Altered Sk. 37 interior cockpit model with both front and rear seat
- UV compatible with Sk. 37 textures/skins
- In-game name changed to SkM. 30 (hangar only)
- Slightly altered stats compared to the Sk. 37; more maneuverable but just a tad slower. ++
- More diverse weapon loadout. ++
- Prez in a high tier plane!
Requires PSM!
++ Optional. Balanced Wingman Compatible.
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Stat edit overview (Sk. 37 > SkM. 30):Speed: 3200kmh > 3000kmh
Acceleration: 115 > 110
Response Rate: 3. 1 > 4. 0
Pitch Rate: 95 > 105
Roll Rate: 180 > 200
Yaw Rate: 15 > 20
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Loadout Changes:Slot 1:-4x HMAA(HPAA with Balanced Wingman)
- 4x GBS-3
Adds the SkM.30, an advanced canard-equipped variant of the Sk.30 with upgraded weapon systems. Built for Project Wingman, it requires Project Sicario Merger (PSM) and has 355 endorsements from 8,855 downloads. Last updated November 2021.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 355 endorsements.
- Nearly 9k downloads shows it's been widely used and tested.
- Clear dependency listed (Project Sicario Merger) so you know exactly what to install first.
⚠️ Cons
- You must install Project Sicario Merger first — extra step before you can fly.
- Description doesn't detail which weapons or stats are 'advanced'.
- Last updated 2021, so there's a real risk it hasn't been tested against the latest game patch.
For Project Wingman pilots who want a sleeker, canard-equipped upgrade to the Sk.30 with better firepower. Skip if you don't want to deal with installing Project Sicario Merger as a prerequisite. Good for anyone who already runs PSM and wants more aircraft variety.
💡 Beginner Tips
- Install Project Sicario Merger first, then drop the SkM.30 folder into your Project Wingman ~mods folder.
- If you're using Vortex, install PSM as a separate mod and enable both before launching.
- After installing, check the hangar for the SkM.30 — if it doesn't appear, verify PSM is loading correctly.
📊 Mod Details
- Game
- Projectwingman Mods
- Author
- Phesent
- Version
- 1.1
- Downloads
- 8,855
- Endorsements
- 355
- Category
- Miscellaneous
- Created
- 10/30/2021
- Updated
- 11/5/2021
🔧 How to Install Project Wingman Mods
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