Traps No Longer Useless

⭐ — (9 endorsements) 📥 215 downloads 📌 v1.0 📅 7/21/2025
🟠 Updated over a year ago

By Reeron · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/21/2025 📅 Created: 7/21/2025

🔍 Analysis

  • 🏆 #45 of 67 Gameplay mods in this game by downloads

📋 About This Mod

Do you enjoy using traps against your enemies in Pillars of Eternity? Yeah, me neither. They suck. Well......... NO LONGER! Traps have been made more powerful now and are actually worth using. If you buy traps at any vendor, they will sell

I've taken the mid-ground on traps. They aren't as powerful as the ones you encounter in the wild, but they are now actually decent and worth trying to use.

All traps have had their accuracy bonus set to zero, so they actually hurt now. As we've long known, the accuracy penalty (or bonus) on traps is doubled in the game when you use them. So, a trap with a -25 accuracy penalty actually has a -50 accuracy penalty. A trap with a +10 accuracy bonus actually has a +20 accuracy bonus. I've removed all penalties or bonuses for traps in the base game and The White March Part 1. I haven't touched the White March Part 2 traps as they seem reasonably strong as is. All traps have had their damage output essentially tripled, so they are half as powerful as the traps used against you. Still really good. Gaze of the Adragon Trap is the only trap that has it's duration set to the same as the Traps in the wild (Hazard Ability as they are called) so it really packs a punch now. Area of effect has not been touched on any trap.

Accuracy of traps is still your base accuracy, +1 per character level, +1 per Perception over 10, +Mechanics accuracy bonus, and +15 if playing on PotD (this one is inherent to the game and not something I can adjust). Gauntlets of accuracy do add to this and medium and large shields do subtract from this. All of this is unchanged by me; all I did was remove the accuracy penalties or bonuses.

Example:  Wizard at 9th level with 10 Mechanics and Medium Shield and Gauntlets of accuracy and 18 Perception will set traps with an accuracy of 92 (44+9+30-4+5+8).

On PotD this will increase to 107.

As you can see, traps will actually hit and even crit now.

Damage and duration is not affected by any of your stats as all traps have their Might and Intelligence set to 10 in their .unity3d files (I can't adjust this). If you mouse over the damage and duration of a trap, just go by the base damage and duration.

The only bug I have found so far, and this applies even if not using my mod, is the Concussive Missiles Trap blast accuracy is EXTREMELY low. I have not found anything, anywhere to fix this. The initial target will get clobbered by the missiles, but you will be lucky to graze enemies, or maybe even lucky enough to hit once or twice, with the blast radius. Sorry, I have spent countless hours trying to fix this and just can't seem to figure it out.

This works with the latest Legacy version (1356), not the updated version. To install, take the files and replace the ones in <pillars of eternity install directory>\PillarsOfEternity_data\assetbundles\prefabs\objectbundle. There is a copy of the original Traps in the folder labeled Original Files, in case you want to revert back.

📊 Mod Details

Game
Pillarsofeternity Mods
Author
Reeron
Version
1.0
Downloads
215
Endorsements
9
Category
Gameplay
Created
7/21/2025
Updated
7/21/2025

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Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Pillars of Eternity →

Visit the official mod page for specific installation instructions for this mod.

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