Guild Feed Box Sync
🟢 Updated this month⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- ✅ Updated 290 days after the latest game patch — actively maintained
- 🏆 #34 of 54 Utilities mods in this game by downloads
📋 About This Mod
Produce your food in one main base instead of building farms and at every outpost. Guild Feed Box Sync automatically distributes that food among your guild's existing Feed Boxes, helping keep remote bases supplied. It works with the normal
Centralize your food production
Run your food production from one main base instead of building farms and
kitchens at every outpost. Guild Feed Box Sync automatically distributes that
food among your guild's existing Feed Boxes, helping keep remote bases
It works with the normal Feed Boxes already in your world. There is no special
building, shared inventory, recipe, or technology unlock.
How it works
If your guild has 1,000 baked berries across four eligible Feed Boxes, the mod
will gradually move them toward 250 berries in each box. Every food item is
balanced separately. When an amount cannot be divided evenly, some boxes will
simply contain one extra item.
Only Feed Boxes inside an active base participate. Boxes left standing after a
base is deconstructed are safely ignored and do not interrupt the other bases.
If a base is rebuilt around them, they automatically join the sync again.
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[]Works with both normal and refrigerated Feed Boxes.[/]
[]Syncs food between boxes at the same base and at different bases owned by the
same guild.[/]
[]Keeps different guilds isolated from one another.[/]
[]Respects each box's Ingredients and Food filter settings.[/]
[]Respects full boxes, available slots, and normal stack limits.[/]
[]Uses the existing Feed Box inventory and interface.[/]
[]Runs on the world host or dedicated server; other players do not need the mod.[/]
Food is moved in steps rather than all at once. The mod checks every five
seconds and moves up to 1,000 items at a time, so a large collection can take a
little while to settle. Syncing normally begins about 40 seconds after loading a
world. Building or destroying a Feed Box uses a shorter 10–15 second readiness
check after the initial startup.
Requirements
- The Steam version of Palworld on Windows
- Exactly one Palworld-compatible UE4SS installation, such as UE4SS Experimental (Palworld)
- The `GuildFeedBox-<Version>-manual.zip` archive from Nexus or Github
Do not install both Workshop UE4SS and a separate manual UE4SS distribution.
Loading UE4SS twice can cause collisions or crashes.
When using this manual archive, unsubscribe from or disable the Workshop copy of Guild Feed Box Sync. The host should load only one copy of the mod.
1. Close Palworld and any dedicated-server process.
2. Locate the active UE4SS `Mods` directory.
3. Extract the archive into that directory, keeping its outer `GuildFeedBox` folder.
4. Confirm the resulting path ends with `Mods\GuildFeedBox\Scripts\main.lua`.
5. Start Palworld, load the world, and wait about 40 seconds for balancing to become ready.
The default UE4SS `Mods` locations are:
Workshop UE4SS:
C:\Program Files (x86)\Steam\steamapps\common\Palworld\Mods\NativeMods\UE4SS\ModsManual UE4SS:
C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Binaries\Win64\ue4ss\ModsIf food is not moving
-
[]Wait at least 40 seconds after loading the world.[/]
[]Confirm at least two Feed Boxes are inside active bases owned by the same guild.[/]
[]Check the Ingredients and Food filters on the destination box.[/]
[]Confirm the host or server has both this mod and UE4SS Experimental enabled.[/]
[]Restart Palworld after installing or updating either mod.[/]
Source code and support
Source code, user guide, bug reports, and releases on GitHub
📊 Mod Details
- Game
- Palworld Mods
- Author
- stians92
- Version
- 0.4.1
- Downloads
- 62
- Endorsements
- 1
- Category
- Utilities
- Created
- 9/8/2026
- Updated
- 9/8/2026
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