No Offline Food Spoil [SERVER]

⭐ — (0 endorsements) 📥 66 downloads 📅 8/6/2026
🟡 Updated this year

By 76561198046574023 · UE4SS, Utilities

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/6/2026 📅 Created: 8/6/2026
⚠️ Install Order · 1 step
1🛠️ UE4SS — UE4SS (Unreal loader) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • ✅ Updated 256 days after the latest game patch — actively maintained
  • 🏆 #31 of 35 UE4SS, Utilities mods in this game by downloads

📋 About This Mod

No Offline Food Spoil Stop coming home to a base full of rotten food. What it does Pauses food/item corruption (spoilage) on your dedicated server the moment every player disconnects. Resumes it instantly the moment a player reconnects -- no "catch-up" jump, items resume from exactly where they left off. Covers every corruptible item type in the game automatically -- no list to configure or maintain. Also correctly pauses on a fresh server boot/restart with nobody online yet, and self-heals after a crash -- nothing this mod does is stored in the save file, so there's never a stale or incorrect state to recover from. Install Dedicated server only. This mod does nothing useful on a client or listen-server host, and safely detects that and shuts itself down if it ends up somewhere other than the authoritative server. Playing through Steam? Subscribe to this item in the Workshop, then check your server's Mods/NoOfflineFoodSpoil folder for an enabled.txt file. The Steam Workshop does not track this file, so it won't be there after subscribing -- create it yourself (a plain text file containing just 1) or the mod will be present but never actually load. Running a dedicated server without Workshop support? Copy the NoOfflineFoodSpoil folder (including enabled.txt) into the UE4SS Mods/ directory on the server yourself. Configure Edit config.lua, then restart (settings are read once at startup, not live-reloaded): PollIntervalMs (default 10000): how often the sweep checks player count. Also the worst-case latency for detecting a disconnect. StartupDelayMs (default 20000): how long to wait after mod load before the first check -- the world isn't ready immediately. AuthorityCheckRetryMs / AuthorityCheckMaxRetries (default 5000 / 6): retry schedule for confirming this is running on the authoritative server before doing anything. LoginRecheckDelaysMs (default 2000, 5000, 10000, 20000): re-check schedule after a player connects, for near-instant resume. PausedFactor (default 0. 00

📊 Mod Details

Game
Palworld Mods
Author
76561198046574023
Version
N/A
Downloads
66
Endorsements
0
Category
UE4SS, Utilities
Created
8/6/2026
Updated
8/6/2026

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