MonitoringStandTweaks
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview
🔍 Analysis
- ✅ Updated 246 days after the latest game patch — actively maintained
- 🏆 #66 of 81 PalSchema, UE4SS mods in this game by downloads
📋 About This Mod
Working as of July 27th 2026 12:20am (GMT-4) * Recommended Mod to Download so my mod don't over stress your Pals! Pal Wellbeing - https://www.nexusmods.com/palworld/mods/4240 * That mod makes Pals get breaks before the threshold where they are about to get a negative Sickness, so My Values won't make your Pals mind Rot or bodies collapse :)! Big thanks to Uploader at Nexus @ash1688 ! ** Optional, not needed but helps with Controlling what Pals Prioritize more Via Priority numbers 1-5 or X to disable that job: PalPriority - https://www.nexusmods.com/palworld/mods/3830 ** Big Thanks to Uploader at Nexus @fenynro ! Now Back to my Mod :) DESCRIPTION: 🗺️ Namq's Balanced Monitoring Stand (Fair Labor, Better Hustle) Hello Pal Tamers! I go by Chico, or NAMQ, but on Steam I'm known as NoAhQ. After fine-tuning expeditions, I realized the Monitoring Stand felt a bit unbalanced. Pushing Pals to the limit felt punishing without enough payoff, and Easy mode was basically a vacation. I rewrote the Palworld labor laws so the stat trade-offs actually make sense. If you want your base running like a perfectly optimized Monster Hunter gathering hub, this mod is for you! ⚔️ The Stats (How it Works) This mod injects surgical multipliers into every single work mode independently. Instead of flat buffs, it balances physical strain (Movement/Hunger/Sanity) against actual output. Here is the exact math breakdown: 🔥 Very Hard (Kaioken x20): Work & Drain: +16.6% increase in Work speed, but Sanity and Hunger deplete 16.6% faster to match the hustle. Movement: -14% slower. Their legs are jelly from carrying the base. 💪 Hard (The Grind): Work & Drain: +8.3% increase in Work speed, with Sanity and Hunger matched at +8.3% depletion. Movement: -7.7% slower. Pushing hard, but not quite breaking. ⚖️ Normal (The Sweet Spot): Work & Sanity: 100% Vanilla values. Movement & Hunger: +5% faster movement speed, but Hunger drains 5% quicker to account for the extra cardio. Think of it as a micro Dash Juic
Working as of July 27th 2026 12:20am (GMT-4) Recommended Mod to Download so my mod don't over stress your Pals! Pal Wellbeing - https://www.nexusmods.com/palworld/mods/4240 That mod makes Pals get breaks before the threshold where they are about to get a negative Sickness, so My Values won't make your Pals mind Rot or bodies collapse :)! Big thanks to Uploader at Nexus @ash1688 ! Optional, not needed but helps with Controlling what Pals Prioritize more Via Priority numbers 1-5 or X to disable that job: PalPriority - https://www.nexusmods.com/palworld/mods/3830 Big Thanks to Uploader at Nexus @fenynro ! Now Back to my Mod :) DESCRIPTION: 🗺️ Namq's Balanced Monitoring Stand (Fair Labor, Better Hustle) Hello Pal Tamers! I go by Chico, or NAMQ, but on Steam I'm known as NoAhQ. After fine-tuning expeditions, I realized the Monitoring Stand felt a bit unbalanced. Pushing Pals to the limit felt punishing without enough payoff, and Easy mode was basically a vacation. I rewrote the Palworld labor laws so the stat trade-offs actually make sense. If you want your base running like a perfectly optimized Monster Hunter gathering hub, this mod is for you! ⚔️ The Stats (How it Works) This mod injects surgical multipliers into every single work mode independently. Instead of flat buffs, it balances physical strain (Movement/Hunger/Sanity) against actual output. Here is the exact math breakdown: 🔥 Very Hard (Kaioken x20): Work & Drain: +16. 6% increase in Work speed, but Sanity and Hunger deplete 16. 6% faster to match the hustle. Movement: -14% slower. Their legs are jelly from carrying the base. 💪 Hard (The Grind): Work & Drain: +8. 3% increase in Work speed, with Sanity and Hunger matched at +8. 3% depletion. Movement: -7. 7% slower. Pushing hard, but not quite breaking. ⚖️ Normal (The Sweet Spot): Work & Sanity: 100% Vanilla values. Movement & Hunger: +5% faster movement speed, but Hunger drains 5% quicker to account for the extra cardio. Think of it as a micro Dash Juic
📊 Mod Details
- Game
- Palworld Mods
- Author
- 76561198055600222
- Version
- N/A
- Downloads
- 108
- Endorsements
- 0
- Category
- PalSchema, UE4SS
- Created
- 7/24/2026
- Updated
- 7/27/2026
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