Effigy Beacons
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.0% endorsement rate
- ✅ Updated 265 days after the latest game patch — actively maintained
📋 About This Mod
Effigy Beacons 4.2.1 Adds the death beacon to all effigies, allowing greater visibility for players to find and discover the effigies (sorry Nox). This allows players to continue exploring the map and reaching the effigy locations without trivializing the collection process by automatically completing it. This mod scans the effigy locations after you've loaded into a World, and behind the scenes compiles a list of effigies you've collected already. The beacon is then spawned in batches to prevent overloading on each effigy that has not been collected. This process takes longer on a fresh world, but will naturally shorten as you collect more effigies. This is a client side mod, any player wishing to highlight effigy spawns must install and enable this mod Required Mods: Effigy Beacons runs via a lua script, therefore it is a requirement to install and enable UE4SS https://steamcommunity.com/sharedfiles/filedetails/?id=3625223587 Manually restart the mod with Alt+F6 Toggle beacon visibility with Alt+F7 Change beacon height and chat notifications inside of effigyconfig.lua - instructions in the file ~\Steam\steamapps\common\Palworld\Mods\NativeMods\UE4SS\Mods\EffigyBeacons\Scripts\effigyconfig.lua Version 4.2.1 This is one of the bigger updates, if any of them have deserved a full versioning increase, it's this one right here Updates: The periodic stutter should be gone -Scanning is now spread across ticks, capped at one world query per tick, and stops entirely once the world is catalogued. -The only kick offs are a session start, world change, instance transition, or Alt+F6 Removed a per-effigy log line that was writing hundreds of entries per sweep -Less clutter is always a good thing Taller beacons -Default height raised to 1.6×, existing users will notice this, but you'll also have noticed there were some effigies that weren't visible since the environment was obscuring the beams. Looking at you, World Tree Per-effigy-type sizing -Any of the twelve effigy types can
Effigy Beacons 4. 2. 1 Adds the death beacon to all effigies, allowing greater visibility for players to find and discover the effigies (sorry Nox). This allows players to continue exploring the map and reaching the effigy locations without trivializing the collection process by automatically completing it. This mod scans the effigy locations after you've loaded into a World, and behind the scenes compiles a list of effigies you've collected already. The beacon is then spawned in batches to prevent overloading on each effigy that has not been collected. This process takes longer on a fresh world, but will naturally shorten as you collect more effigies. This is a client side mod, any player wishing to highlight effigy spawns must install and enable this mod Required Mods: Effigy Beacons runs via a lua script, therefore it is a requirement to install and enable UE4SS https://steamcommunity.com/sharedfiles/filedetails/?id=3625223587 Manually restart the mod with Alt+F6 Toggle beacon visibility with Alt+F7 Change beacon height and chat notifications inside of effigyconfig.lua - instructions in the file ~\Steam\steamapps\common\Palworld\Mods\NativeMods\UE4SS\Mods\EffigyBeacons\Scripts\effigyconfig.lua Version 4. 2. 1 This is one of the bigger updates, if any of them have deserved a full versioning increase, it's this one right here Updates: The periodic stutter should be gone -Scanning is now spread across ticks, capped at one world query per tick, and stops entirely once the world is catalogued. -The only kick offs are a session start, world change, instance transition, or Alt+F6 Removed a per-effigy log line that was writing hundreds of entries per sweep -Less clutter is always a good thing Taller beacons -Default height raised to 1. 6×, existing users will notice this, but you'll also have noticed there were some effigies that weren't visible since the environment was obscuring the beams. Looking at you, World Tree Per-effigy-type sizing -Any of the twelve effigy types can
📊 Mod Details
- Game
- Palworld Mods
- Author
- 76561198025203889
- Version
- N/A
- Downloads
- 44,638
- Endorsements
- 0
- Category
- UE4SS, Model Replacement, Gameplay, User Interface
- Created
- 7/16/2026
- Updated
- 8/14/2026
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