Teh Custom Base Ticks
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #276 of 474 Gameplay mods in this game by downloads
📋 About This Mod
This mod allows you to set your own tick intervals for when you're outside of the base. This allows you to keep workers "smarter" when you're further away, at the cost of performance.
Disclaimer: As with any mod, please backup your world before using this mod! While you technically should be able to revert any changes done by this mod by changing the intervals back to normal, never take that risk! This mod is still in its early stages and may have unforeseen bugs.
Hi! This super simple Lua script allows you to set your base tick intervals for when you're outside of the base. This allows you to keep workers "smart" when you're further away (among other things), at the cost of performance. Being able to use this adequately requires a bit of knowledge on how significance intervals work, so here goes:
The basic idea is that a base tracks how far the closest player is to the base at any given time.
The further the closest player is, the more it increases the TickInterval to save on performance cost.
This tick interval is used for things like the WorkerDirector which assigns tasks to workers on every base tick.
If the tick interval is greater, that means more time in between the director assigning tasks, which results in your workers being less "proactive" with tasks.
This is why tasks like transporting items seems to stack up while you're not at base -- Each transport task is handed out one by one and if you're more than 6k units from base, they're only being handed out once every 10 seconds by default.
So increasing the DistanceInRangeFromPlayer means that your workers work smarter up until you're really far from the base, and decreasing TickInterval means the are smarter even when you are far from the base.
Getting the best result from this is a matter of playing with those two variables while weighing performance impact at the same time.
If you just want them to be a bit smarter most the time, you can use the generic overrides provided in the mod config.
Okay, so now that you maybe kinda understand what this is doing, we can get back to the regularly scheduled programming.
Compatibility:
-
[]This mod should be compatible with both local play and dedicated servers, and the host is the only one who needs to have the mod installed.
[
]That said, it is relatively untested and it could have far-reaching effects on base operations. - This mod should still be compatible with any other mod that changes base settings unless they also change significance intervals in memory (which afaik none do atm)
The newest version of UE4SS (v3. 0. 0) no longer requires an injector for PalServer.exe to load it, meaning the installation process is
📊 Mod Details
- Game
- Palworld Mods
- Author
- xTeh
- Version
- v1.0
- Downloads
- 6,762
- Endorsements
- 133
- Category
- Gameplay
- Created
- 2/4/2024
- Updated
- 2/4/2024
🔧 How to Install Palworld Mods Mods
Install UE4SS. Drop .pak mods into /Pal/Content/Paks/LogicMods/.
📖 Full step-by-step install guide for Palworld Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Palworld Mods commands, item IDs, and more.
Keep browsing — more Palworld Mods mods await