Make it grindier
🟡 Updated this yearPreview

🔍 Analysis
- ✅ Updated 1 day after the latest game patch — actively maintained
- 🏆 #86 of 129 Miscellaneous mods in this game by downloads
📋 About This Mod
Makes some receipes more expensive
Makes all recipes more expensive, research a little harder. All storages is bigger (including garage storage lockers) and a single square section (except backpack), vacuum storage locker now has limit but it is the biggest storage in the game. Almost all tools require 9v batteries (you'll find 10pcs in toolbox in tutorial mission for your convenience). Panels and doors provide less resistance percentages (25%->10%) and do not share resistances to adjacent parts. Research graph for car parts more linear (for example: junk->steel->electr->radiation->armored->acid->olymp for panels and doors, so if you wanna armored doors you have tor research electr and radiation doors/panels first). Some anomalies became more threatening, like car opener much faster, or air strip send you car higher. Map pins aren't visible anymore on players hud, car compass only shows directions if you 250m away from car. Parts incubator can store much less parts. All anomalies/stations that restore HP/energy is much weaker. Most abandoned cars without fuel, the higher tier, the higher chance. Default garage battery charger only charge 50 watt (standart battery) and recharge only after next trip, tier 2 charger is now usefull. Water\Wind generator less eficcient, solar untocuhed. Radiation suit tier 3 doesn't blocks 2. 5k radiation, but makes it almost harmless, all anchor plugs emmit radiation into surrounding area (the higher anchor energy the higher radius, the higher anchor tier the higher radiation level). leak resistance battery and fuel tank have more capacity. Puncture proof tires nerfed, all-terrain tire is better, water tire is as good as all-terrain + excelent in water.
If you never played the game, don't bother to read, just play. If you'll get bored, and you probably will - revisit this page.
In general - makes crafting recipes harder, car structural parts weaker, research harder, damage to player/car higher, status effects occurs more offen
So I played this game for about 30 hours and my storage is full of metal, glass, plastic, even chemicals. I barelly repair vehicle parts, just scrap damaged and craft new ones, newer took extra tools on a trip, feeling pretty safe that i'll find whatever Im gonna need on my way. So I decided to spice up things and created mod to increse requirements to craft stuff, some items were nerfed a little. Also there some things that I wish I could modify, but changing their receipes cause crashing at startup, for example some wheels or tier 2 instruments. Also vehicle parts that you can find and scrap on a trip unchanged cause scrapping them will give a tone of resources.
Scrapper - metal 15, plastic 6 (scraper t2 and shiny version yield slightly less resources, but still more than basic)
Prybar - metal 12, duct tape 5
Impact hummer - metal 15, cylinder 1, gear 2
Flare gun - metal 10, pressurized cartridges 1, flare 1 (also number of shots incresed to 10, for biogun to 20)
Reliable flare - metal 10, 9v battery 2, cooper 2, flare 2
repair putty - metal 20, plastic 20, glass 20, chemicals 3 (repair ammount reduced from 40 to 30)
battery charger - 9v 6, cooper 2, electronics 2 (charge amount decreased from 30 to 20)
mechanics kit - metal 10, plastic 10, dt 5
sealing kit - dt 5, rubber 10, glass 10
insulated door and panel now require 5 steel sheets each, same requirements for lead doors and panels
headlight now requires 3 bulbs, also light replacement kit requires 2 bulbs
bulb - 20 glass, 2 pressurized cartridges, 4 cooper
gear - 10 metal
steel sheet - 12 metal
Time to hold key to consume food/medkit set to 0. 1 seconds
I'v been playing game with this mod from the beginning for 20 hours, and its a little harder at the beginning but not that hard, but now it makes more sense to take some extra kits and tools on a trip. Mod still need some tuning cause I swiming in sea of glass shards and plastic, I was thinking to decrease scrapper's yield drasticly, maybe someone comes up with a better idea.
to install - drop .pak file into \PenDriverPro\Content\Paks
delete it to uninstall
Incresed damage to player by radiation by 25%
decreased protection given by coats and other wear slightly
increased damage taken in car 20%->30%
decreased wheels health by 50 points starting from offroad
slightly increased gas consumption for basic engine
-time to hold key to heal was incresed to 0. 5s for food, and 0. 7s for medkit, all because of a radio volume rise hotkey "V" same as heal on a flight? and sometimes I was healing while trying to make it louder
-increased damage to player by all anomalies that not clouds or radiation by 25%
-increased damage to player by trunk door to 10
📊 Mod Details
- Game
- Pacificdrive Mods
- Author
- kolochyd
- Version
- 1.0
- Downloads
- 421
- Endorsements
- 12
- Category
- Miscellaneous
- Created
- 3/6/2024
- Updated
- 2/24/2026
🔧 How to Install Pacific Drive Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Pacific Drive →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Pacific Drive commands, item IDs, and more.
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