Warlock Trainer
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #93 of 178 Gameplay mods in this game by downloads
📋 About This Mod
A new skill trainer for elemental and ethereal spells, adding a new sigil and a patrons' series of spells based on the one used by the enemies NPC in the base game.
My first elaborate SideLoader mod, a Skill Trainer that add a ethereal sigil which can cast ethereal spells or elemental after obtain a patron through simple rituals to ancestors.
This is a Side Loader mod, this mean it require both BepInex and SideLoader instaled, after then the folder inside the zip should be placed in the: "Outward/BepInex/plugin" folder.
The mod HEAVILY modify "Mana Push" and "Mana Ward" so is advisable don't install it alongside others SL's mods that override such skills.
You will soon discover the mod is all, but polished, many aestheticaly aspect are at least horrible and the countless effects/stats will be not balanced as they should be. If you want to propose some stats/damage balancement, suggest some mechanic (in the Side Loader and common sense limit) or want to propose to make some status hud, feel free to do so.
The warlock trainer, Nergal is allocate in the city of Berg at the lower entrace of the inn.
He teach the skill to follow.
Syphon: Syphon life essence from enemies. Can be combined with other spells for powerful effects. Cost:50
Sigil of mana: Consumes: Mana Stone, Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. Cost:50
Exhume: Exhume remains to obtain their spoils. Cost:100
T3 Breakthrough skill
Ghostly Form: Increases your Impact Resistence by 10. Cost 500
Patron: Spell which does nothing on its own, but can be combined with Souls and specific other items to obtain some spiritual patron as mentor. Cost:600 Mutually exclusive with "Medium".
Medium: Mana push and mana ward gain added powerful effects on sigil and summoned souls. Cost:600 Mutually exclusive with "Patron".
Lineage: Better patron effects. Cost:600
Desecrate: Crash human remains under the feet in this macabre dance to summon his soul. Certain spells must be cast in proximity to a soul. Cost:600
Require "Exhume" to unlock.
From now on i will explain in detail the skill and spell combinations, this should be avoided by who want to experiment and discover it by them self.
About "Sigil of mana" there isn't much to say about, just like others sigil it is just required for spells like "Mana Push" which will shot some poltergheist bolt which will inflict "Pain" and "Confusion" Hex alongside some ethereal damage and "Mana Ward" will terrorize the close enemies stunning them for 4 seconds, another example is Syphon, this spell do little by themself just dealing and healing a bit of damage, but inside some sigil it will become the syphon comonly used by many enemies in the base game, inside the mana sigil it will cast the ghost syphon which deal a good amount of ethereal damage and heal the caster, inflicting "Haunted" on enemies too, similar effect on ice sigil, still healing the caster, but dealing ice damage and the "Chill" hex, on the sigil of wind instead it will do electric damage and inflict "Doom", but instead it will recharge the mana.
"Exhume" and "Desecrate" are skills similar to "Revela Soul". "Exhume need to be used close (but still with a large aoe) a human corpse, whatever a enveriomental one or a dead enemies to allow the player to add to his inventory a "Occult Remains" which ca ne consumed later by "Desecrate" to summon a soul in any place the player use it. Keep in mind "Exhume" have a long cooldown (100 sec).
Patron and Medium are the proper core in this skill tree: "Medium" will simply add new effects to use with the sigil of mana and the summoned souls.
"Mana Push" will cast a storm of souls instead of a single burst, hitting each enemies around three time instead of one. "Mana Ward's Terror Stun" will be extended to close summoned soul, increasing is range.
Patron instead is similar to "Conjure" but instead of summoning a ghost, let it possessing your body trasforming your spell inside the "Mana Sigil".
To perform the ritual you have to use it close to a summoned soul (whatever a corpse or from occult remains) and a specific item dropped on the ground close to the soul. There are a total of five patron to evoke, just one per time, they last until you get knocked down or summon a new one (the most recent will always overwrite the old one).
This is a list of patrons and which item to use to evoke them:
Battleborn: Smoke root (raw), it will turn the "Mana Push" Into a Arrow shot that deal physical damage and extreme bleeding on hit enemy, "Mana Ward" will become a mini "Flash Onslaught" which deal physical damage and extreme bleeding too, but in AoE to all close enemies.
Turnbull: Greasy Fern: Turn the MP into a ethereal missile with high damage and the MW into a mana wave that do no damage b
📊 Mod Details
- Game
- Outward Mods
- Author
- NoNameNoProblem
- Version
- 1.0
- Downloads
- 1,501
- Endorsements
- 43
- Category
- Gameplay
- Created
- 4/9/2021
- Updated
- 4/9/2021
🔧 How to Install Outward Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Outward →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Outward commands, item IDs, and more.
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