Zeros Races and Birthsigns

⭐ — (19 endorsements) 📥 552 downloads 📌 v1.0 📅 4/28/2025
🟠 Updated over a year ago

By Zero · Races, Classes and Birthsigns

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/3/2025 📅 Created: 4/28/2025

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #47 of 62 Races, Classes and Birthsigns mods in this game by downloads

📋 About This Mod

This mod rebalances the existing races and birthsigns against eachother to my preferences. An overall attempt to raise the power level of them was done with exceptions for the extreme outliers.

All races receive 5 more total skill bonuses. The changes that differ from the races original benefits are listed below.

Anything not mentioned here for the Races is kept the same such as High Elves 100 Magicka.

Argonians:

  • []10% Resistance to Normal Weapons

    []25% Resistance to Fire

    []25% Weakness to Frost

    • []Gain a new power called Hist Skin that restores 4 health for 40 seconds and grants 15% normal weapon resistance for this duration.
      • []Changed 5 skill points in mysticism to alteration.

        []Changed 10 bonus to security to 5 in sneak and 5 more (So 10 total) In hand to hand.

        []5 extra points placed in Illusion for a total of 10.

        Bretons:

        • []Reduced magic resistance to 25% but gave them 5% spell absorption chance.

          []Gave their greater power Dragon Skin to a 25% resist magic bonus.

          []Reduced Mysticism bonus from 10 to 5.

          []Received a 5 bonus to blade and 5 to restoration (Making restoration 15).

          Dark Elves:

          • []Reduced Fire Resistance to 60%

            []Fortify Magicka by 25 points.

            []Changed 5 blunt bonus to Heavy Armor

            []Changed 5 bonus to athletics for conjuration and 5 extra points were placed in it (10)

            []Tweaked Greater Power Ancestral Guardian to last twice as long (120 seconds) and grant yourself 15% fire shield for the duration.

            High Elves:

            • []50% Resistance to Paralysis.

              []Weakness to Frost and Fire are 15% higher (to 40%), Shock is the same.

              []Change 10 Destruction bonus to 5 and move it to alchemy (10 now).

              []5 extra points granted to the Blade skill.

              Imperial:

              • []Changed the Star of the west power to fortify health, and fatigue by 50 points & a 20% resistance to normal weapons. for 60 seconds.

                []Removed 5 hand to hand bonus and gave them a 5 light armor bonus.

                []Extra 5 points placed in restoration.

                []5 speechcraft points moved to Mercantile for a total of (15)

                Khajiit:

                • []25% Resistance to Shock

                  []Reduced starting intelligence to 35 and increased agility to 55.

                  []Changed Night eye power to last 60 seconds so it doesn’t have to be reused as often.

                  []Changed Eye of Fear to also damage the targets fatigue by 4 points per second for the 30 second duration.

                  []Removed 5 blade bonus and changed it to a 5 Marksman Bonus.

                  []5 extra points placed in acrobatics for a total of (15)

                  Nord:

                  []25% Resistance to Shock

                  []10% Weaknes

📊 Mod Details

Game
Oblivionremastered Mods
Author
Zero
Version
1.0
Downloads
552
Endorsements
19
Category
Races, Classes and Birthsigns
Created
4/28/2025
Updated
5/3/2025

🔧 How to Install Oblivion Remastered Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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