Zerkish Skills and Magic Leveling Rebalanced

⭐ — (15 endorsements) 📥 315 downloads 📌 v0.1 📅 4/29/2025
🟠 Updated over a year ago

By Zerkish · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/29/2025 📅 Created: 4/29/2025

🔍 Analysis

  • 🏆 #623 of 624 Gameplay mods in this game by downloads

📋 About This Mod

My personal changes meant to slow down leveling and mimic the spirit of the original game.

I am not stating, implied or otherwise, that this will give you an authentic experience with regards to leveling. The goal is to provide a leveling experience that is closer to the original.

!!!IMPORTANT REGARDING MAGIC SKILLS!!!

Magic leveling in the remaster is fundamentally different from the original game in that it uses mana cost to calculate the skillexp, while ignoring all values from the original game as far as I can tell, to my knowledge there's currently no way to modify the mana cost formula, which is what we would need to rebalance this properly. Let's all hope that Todd will bless us with a way to change the mana cost multiplier instead, making this mod redundant.



Character Levels

Character levels should be unaffected, in terms of max level. You will however gain those levels slower since skills are generating less experience for the same action on average. No guarantees though.

Regular Skills (Everything that isn't magic)

  • []All use values reverted to those of the original game.

    []Minor Skills multiplier reverted to that of the original game.

    []Done through ESP.

    []Same as other skill mods on this site, just included for convenience.

    not sure if they all change minor skills.

    Due to not being able to access the calculations for magic leveling currently, the only option is to modify a linear multiplier in Altar.ini, barring attempting to modify the exponent for all skills and then compensating for non-magic skills.

    By default, all magic skills have the same multiplier of 0. 1 in the remaster, which means they all level at the same speed provided you use equally expensive spells. There's a reason this wasn't the case originally, playing organically you will use a lot more destruction spells than conjuration spells if you play a mage.

    What I've done

    • []Selected a base multiplier of 0. 0125, 1/8th of the remasters speed.

      []Rebalanced the original UseValues to be closer together, but still different.

    • Multiplied these new use values with my base multiplier to obtain the final multiplier to use in the remaster.

      The resulting speed multipliers are as follows:

      -------------------------------------------------------

      Alteration  2. 28x slower

      Conjuration 1. 77x slower

      Destruction 3. 77x slower

      Illusion       2. 66x slower

      Mysticism      2. 66x slower

      Restoration    4. 44x slower

      IMPORTANT

      With th

📊 Mod Details

Game
Oblivionremastered Mods
Author
Zerkish
Version
0.1
Downloads
315
Endorsements
15
Category
Gameplay
Created
4/29/2025
Updated
4/29/2025

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