Static Loot and World - Oblivion Overhaul
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #349 of 624 Gameplay mods in this game by downloads
📋 About This Mod
Completely delevels the world, loot, rewards, leveled items. Changes leveled lists to allow for a more immersive variety and amount of enemies. Adds new unique weapons, with their own enchantments.
Tested on Adept/Adept difficulty alongside More Damage - Custom Combat Overhaul.
For those looking for a one(ish) click install of this + my other mod More Damage - Custom Combat Overhaul, take a look at this simple collection I created containing both of them and a few other essentials: Old-ish School Oblivion
INFO: Additional Tweaks for versions prior to 2. 0. 0
Info: These tweaks were made prior to V2. 0. 0 of this mod and are likely incompatible with the new version. The new version incorporates the most egregious issues these tweaks fixed.
ContextMaker went ahead and did what I was too lazy/unmotivated to do and released a TWEAKS-Addon for this mod. Check it out: TWEAKS for Static Loot and World
In this section I will be posting the latest changes in a succint manner. All updates are save game compatible unless otherwise stated.
Edgar Vautrine now barters with the player + sells his unique item.
The most egregious issues this mod had (from the overpopulation of Dremora/Daedra, to inconsitent scaling in the Shivering Isles, to inconsistent Summon-Scaling, to early and late game overabundance of certain gear) were fixed. See the changelog (ARTICLE-form because it is rather big) for more infos.
Not save game compatible with prior versions (NPCs will not correctly update without a new game).
(100% Save Game compatible, but you might find the sudden increase in difficulty of some enemies jarring)
I decided to re-overhaul the late-game of this mod, since my (relatively) unoptimized melee fighter (think: only restoration magic, putting points in Luck every level, 100Str/80End) was able to clear Oblivion Gates at level 20 without any problems (not intended). And even though I theoretically cleared the hardest dungeon type of the game, the rewards (including the Sigil Stone which gave me Life Sense - thanks game!!) were lacking. Since I was only able to playtest the new changes for 5+ hours, it might not be absolutely perfect. Do leave some feedback if you think something's too easy/too hard.
Check the exact changes below:
## Levels (see Excel-File for more details)
- Increased Levels of Daedra by a baseline of 15 (except for Scamps/Clannfear)
- Increased Levels of Shivering Isles enemies and NPCs by a baseline of 13
- Increased Levels of Guards and Imperial Soldiers to 20
- Increased Levels of Blades to 25
- Increased Levels of Vampires by a baseline of 5
- Increased Level of Land Dreughs and Minotaur Lords to 22
- Increased Levels of Conjurers to a baselline of 22
- Added unique levels for:
-- Savlian Matius, Beric
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Myrmodion
- Version
- 2.0.1
- Downloads
- 2,131
- Endorsements
- 28
- Category
- Gameplay
- Created
- 9/18/2025
- Updated
- 7/19/2026
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Oblivion Remastered →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion Remastered commands, item IDs, and more.
Keep browsing — more Oblivion Remastered mods await