Static Loot and World - Oblivion Overhaul

⭐ — (28 endorsements) 📥 2,131 downloads 📌 v2.0.1 📅 9/18/2025
🟡 Updated this year

By Myrmodion · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/19/2026 📅 Created: 9/18/2025

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #349 of 624 Gameplay mods in this game by downloads

📋 About This Mod

Completely delevels the world, loot, rewards, leveled items. Changes leveled lists to allow for a more immersive variety and amount of enemies. Adds new unique weapons, with their own enchantments.

Tested on Adept/Adept difficulty alongside More Damage - Custom Combat Overhaul.

For those looking for a one(ish) click install of this + my other mod More Damage - Custom Combat Overhaul, take a look at this simple collection I created containing both of them and a few other essentials: Old-ish School Oblivion

INFO: Additional Tweaks for versions prior to 2. 0. 0

Info: These tweaks were made prior to V2. 0. 0 of this mod and are likely incompatible with the new version. The new version incorporates the most egregious issues these tweaks fixed.

ContextMaker went ahead and did what I was too lazy/unmotivated to do and released a TWEAKS-Addon for this mod. Check it out: TWEAKS for Static Loot and World

In this section I will be posting the latest changes in a succint manner. All updates are save game compatible unless otherwise stated.

Edgar Vautrine now barters with the player + sells his unique item.

The most egregious issues this mod had (from the overpopulation of Dremora/Daedra, to inconsitent scaling in the Shivering Isles, to inconsistent Summon-Scaling, to early and late game overabundance of certain gear) were fixed. See the changelog (ARTICLE-form because it is rather big) for more infos.

Not save game compatible with prior versions (NPCs will not correctly update without a new game).

(100% Save Game compatible, but you might find the sudden increase in difficulty of some enemies jarring)

I decided to re-overhaul the late-game of this mod, since my (relatively) unoptimized melee fighter (think: only restoration magic, putting points in Luck every level, 100Str/80End) was able to clear Oblivion Gates at level 20 without any problems (not intended). And even though I theoretically cleared the hardest dungeon type of the game, the rewards (including the Sigil Stone which gave me Life Sense - thanks game!!) were lacking. Since I was only able to playtest the new changes for 5+ hours, it might not be absolutely perfect. Do leave some feedback if you think something's too easy/too hard.

Check the exact changes below:

## Levels (see Excel-File for more details)

- Increased Levels of Daedra by a baseline of 15 (except for Scamps/Clannfear)

- Increased Levels of Shivering Isles enemies and NPCs by a baseline of 13

- Increased Levels of Guards and Imperial Soldiers to 20

- Increased Levels of Blades to 25

- Increased Levels of Vampires by a baseline of 5

- Increased Level of Land Dreughs and Minotaur Lords to 22

- Increased Levels of Conjurers to a baselline of 22

- Added unique levels for:

-- Savlian Matius, Beric

📊 Mod Details

Game
Oblivionremastered Mods
Author
Myrmodion
Version
2.0.1
Downloads
2,131
Endorsements
28
Category
Gameplay
Created
9/18/2025
Updated
7/19/2026

🔧 How to Install Oblivion Remastered Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Oblivion Remastered →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion Remastered commands, item IDs, and more.

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