Spells of Cyrodiil - Vanilla Enhanced
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #122 of 139 Magic mods in this game by downloads
📋 About This Mod
Makes Vanilla Spells more usefull without stripping away their identity.
Vanilla Spells are not great, they are a failed attempt!
Simply put, when you purchase a spell in Oblivion it is just an effect you want to unlock for spellmaking.
You have no intention of actually using the spell you just spent 3-500 gold purchasing, unless it is early game.
This mod fixes that!
Whether we are talking about - Enhancing the values of spells, adding mere cool cast effects or cleaning up a redundant spells
This mod does it all.
Examples
approx 70% of all spells have been enhanced in someway that would render them usefull to the player.
Lets take an expert frost spell as an example:
Arctic Blow - 80 dmg on touch, This spell is no different from what a player could make at an altar, so why would you spend money on it?
Now lets look at my Altered version of this
Arctic Blow - 75 dmg on touch + Weakness to Frost 150% 15s. The player cannot by normal means make Weakness to frost a magnitude of 150. This would provide motivation to actually purchase the damn spell, after all we are shopping at the mage guild from powerful magisters that has more knowledge than the player should have.
A few examples of balance friendly spells i've added to the mix(all can be purchased around the world):
Quick Hooves(Master Restoration) - Fortify Speed 50 + Feather 100 on touch (300s) -> Speed up that horsey!
Mark of Death (Expert Illusion from Dark brotherhood) - Paralyze 3s, Drain health 50, Weakness to normal weapons 35, Weakness to magic 35 on touch (10s)
Arcane Shot (Old Sever Magicka) - Redundant useless spell turned into a new unique cast effect with a blue explosion - multi elemental damage + cost efficiency
Cleansing of the Nine(Expert Restoration) - Mini version of a chapel blessing to cure diseases and restore attributes - makes sense that an expert restoration priest would be able to cleanse someone.
Note that i would never make a spell that Bethesda would dissaprove7 - let it be known publicly that I have located a spell called:
Todd's Tester Spell: Fortify Strength 60 + Fire damage 50 on self - hmm Todd?
Balance
Now it might seem like some spells can be a bit powerfull, but i guarantee you nothing in this mod will be stronger than a custom weakness stacking setup with TRI-elemental damage, this mod is merely meant to serve with providing more diverse magic playstyles.
I am at the moment taking feedback on the mod regarding balance, before you give feedback you should know this!
Not gonna focus on balancing anything below expert difficulty, so if you think some spells are too OP then turn up the difficulty.
check out my other mods for an improved Vanilla + experienc
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- JarlSnow907
- Version
- 1.0
- Downloads
- 501
- Endorsements
- 16
- Category
- Magic
- Created
- 6/3/2025
- Updated
- 6/3/2025
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Download from Nexus Mods.
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