Rock Hard - Doom Stone and Rune Stone Overhaul
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #56 of 62 Races, Classes and Birthsigns mods in this game by downloads
📋 About This Mod
Overhauls Birthsign Stones, Heaven Stones and Rune Stones - For Vanilla and COCC
People have kindly requested before to donate, so I have a Ko-Fi link for all you lovely people who want to show their support (and can afford to)
https://ko-fi.com/mrcrumbs
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[]Birthsign Stones have been buffed to give more useful powers
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]Heaven Stones now give you passive buffs - Rune Stones can unlock powers for your character depending on their race (optional)
Overview
1. Birthsign Stones have had their powers overhauled. The Birthsign Stones in vanilla were mostly a bad deal. A lot of mediocre skill and attribute increases, which will cease to provide utility anyway in your preferred skills as they reach their cap. A couple outliers also rendered their equivalent birthsign redundant; Serpent and Tower specifically. Using COCC - Birthsigns as my basis, I elected instead to give them powers still related to their signs, but distinct from the boons given by the birthsigns themselves. They're for the most part Master-level spells usable once a day that give you a gift from the heavens to overcome your enemies.
2. Heaven Stones now dispense passive abilities tied to your character's progression. Each Heaven Stone you find and activate will now give you a permanent buff rather than a greater power. This helps to not only reduce the overcrowding of your magic tab, but feels fitting as rewards for your character as their renown increases. The order in which the boons are available has now also been reconfigured, to better fit the significance of the celestial power represented by the stone.
3. Rune Stones no longer have those suck-ass bound armor/weapon spells. Instead, they allow you to choose from 1 of 3 buffs to your character based on their race (Inspired by Race Based Runestones, by Sasquatch678). The Hestra stones provide defensive or utility powers, the Reman stones provide offensive and targeted powers, and the Sidri-Ashak stones provide passive abilities for your character. Each power and ability has been inspired by the race's representation in all Elder Scrolls games, and their respective lore. These powers are balanced around Expert-level effects, and won't be as potent as the ones granted by the Birthsign Stones. A script will remove your racial greater power/s, of which many are unlocked again from the Rune Stones. Note: this feature is balanced around Vanilla or COCC - Races, and if you use any other race overhaul, your mileage will significantly vary. It is therefore optional, and the Lite version of this mod excludes it.
Installation & Compatibility
Unzip the OblivionRemastered folder to your game directory (where the games .exe is located). Like all mods right now for Oblivion Remastered, you'll have to manually add the .esp (RockHard.esp)
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Mr Crumbs
- Version
- 1.0
- Downloads
- 374
- Endorsements
- 20
- Category
- Races, Classes and Birthsigns
- Created
- 7/21/2025
- Updated
- 7/21/2025
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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